Bladeslinger: Pushing the Boundaries Part I

1月 15, 201310

Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... さらに読む

Interviews with the winners of our first Asset Store Contest

12月 27, 2012

This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... さらに読む

Experience the Asset Store from your browser!

12月 18, 201226

We're so pleased to announce the release of the Unity Asset Store's new browser-based interface!  For the first time, you can now browse the... さらに読む

Unity 3.5.7 is out!

12月 14, 20129

Good news for Unity 3.5 users - we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here - h... さらに読む

Learn Unity update #2

12月 13, 201234

Here at Unity we've been working hard on an entirely new area of the website to help you learn game development with Unity. We've posted twi... さらに読む

How to Submit to the iOS App Store: A Unity Guide

12月 13, 20127

As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission proc... さらに読む

Three Ninja Camp VII projects at a glimpse

12月 7, 201250

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... さらに読む

What’s next on Mecanim roadmap

12月 7, 201241

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... さらに読む

Unity and Gambling

12月 4, 201227

Note: For up-to-date information about how you can create real-money gambling games using Unity, visit our gambling solutions page. Unit... さらに読む

Unity Serious Games Highlight Reel at I/ITSEC 2012

12月 3, 20128

Unity is used to create a lot of interactive software outside of the video game industry. Everything from architectural visualizations to mi... さらに読む

Iterative baking of Occlusion and NavMeshes

11月 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... さらに読む

Testing your web player content against the latest Unity runtime versions

11月 29, 20128

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... さらに読む

Linux Publishing in Unity 4.0

11月 22, 201228

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... さらに読む