Interview with ElectricSheepCompany

ESC is a superbly innovative virtual worlds company, mostly based out of NY (like Unity, they have a diaspora of cool employees all over the... さらに読む

3月 28, 2008

Thoughts on transparency

Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... さらに読む

3月 23, 20085

Dopplr: the 2.0-style way to meet your friends for real

As someonewho spends a lot of time on the road, and knows a lot of people in a lot of different places (and many of whom also spend a lot of... さらに読む

3月 15, 2008

Holy FPU precision, Batman!

One of our customers found an interesting bug the other day: embedding Unity Web Player into a web page makes some javascript animation libr... さらに読む

1月 22, 20082

Clean vs. Cluttered GUI

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1月 7, 20085

Intermediate rendering, or what goes into a feature

We've got a feature we want to do -- it's something we call "intermediate mode render calls". The idea is that some script could say: Dra... さらに読む

12月 6, 20076

One year ago today…

...I was on a plane bound for Copenhagen, a city I'd never been to in order to start working with a bunch of people I'd never met (other tha... さらに読む

12月 6, 20076

Days in London

I'll be in London from Monday morning through Thursday morning. Anyone want to meet up for coffee and tech-talk (or business-talk, that's ac... さらに読む

12月 5, 2007

Vienna weekend

We had a super lovely "full service" evening with some of the guys. I cooked dinner, and then cut Nicholas' and Forest's hair. I suspect Nic... さらに読む

11月 15, 2007

The case for MOR games.

Today's games industry has many strange and wonderful features. Its most distinguishing feature is the current dominance of technology-focus... さらに読む

11月 14, 200710

Unity bloggers unleashed!

Greetings and welcome to the all new Unity Technologies blog! In the past there were a few of us here that had blogs and as individuals we o... さらに読む

11月 8, 20075