Over the NinjaCamp III week I (it's-a me, Aras!) worked on implementing a Direct3D 11 renderer in Unity. At the beginning of the week I had ... さらに読む
So we still have more to show and we are collecting together more videos and cool demos of some of the projects that were worked on during t... さらに読む
With springtime comes hopping rabbits, flowers blossoming, and fresh green leaves on the trees. You can pretty much say the same about the ... さらに読む
Yet another video showing a cool project that was worked on during last week's Ninja Camp, Spline based mesh extrusion!
Despite NinjaCamp concluding last friday (25/03/11) We still have plenty of projects that were worked on during the week that we'd like to s... さらに読む
Happy Friday, folks! With all the excitement from this week's Ninja Camp, we have even more exiting news to share on the Union front...
Lucas has added a really nice, simple improvement, check out the video to see how it works:
The Ninjas have assembled and we've all been hard at work this week. We're surprisingly tired at this point, but all sorts of cool things a... さらに読む
For NinjaCamp, Chris and Rob decided to see if two guys could make an adventure game for under $1000 using only Asset Store assets. Accordin... さらに読む
Joe Robins spent a few minutes checking out the coolness Shawn and Jens have been busy with over the last few days. Vertex Color Painting!
NinjaCamp ninjas are busy working on small, large and almost impossible projects. This one is tiny in comparison, but should be pretty usefu... さらに読む
Update: The Create Script Dialog is now on the Asset Store
As our NinjaCamp project Bas and I decided on a cause a bit humbler than many ... さらに読む
The Copenhagen office is packed with developers who have gathered for NinjaCamp III. As the name implies, we have done two of these experime... さらに読む
Made with Unity
BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。