Unity office in Austin?

9月 15, 20082

From left to right you'll spot me, Amir, David and Sam, we're all here for the Austin GDC conference and so far each time we've made our way... さらに読む

Hardware of the casual gamer, launched

8月 28, 20084

Almost a month ago I said we're preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hws... さらに読む

Hardware of the casual gamer

8月 1, 200822

Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... さらに読む

What a week that was!

7月 28, 20086

I know it's been a while since I last posted so I figured that it was time to get back to blog posting and provide some updates as last week... さらに読む

NeuroSky and Unity

4月 25, 200811

One of the coolest things about working at a tool company is the chance to see the interesting, innovative and exciting things people do wit... さらに読む

Terrain lighting & shadows, and the road towards it

4月 14, 20085

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... さらに読む

Sliced bread is overrated

4月 10, 20087

Just had this chat conversation: ... Joachim: yeah it's awesome Joachim: function Start () { /* super secret code snippet */ } Aras: who... さらに読む

A must read: The Casual Games Manifesto

4月 9, 2008

I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of ... さらに読む

Weekend in Berlin

4月 1, 20082

With our recent iPhone announcement having my mailbox boiling over, I'm so happy that I'll be spending a long weekend in Berlin. I'm flying ... さらに読む

Silence? If only I could tell you!

3月 31, 20083

We haven't been making a lot of noise out of Unity Technologies HQ lately, but things have not been at a standstill. We're having daily conv... さらに読む

Thoughts On Browser Plugin Penetration

3月 31, 20089

A very common question we get is "what is the penetration of the Unity plugin?" There's several ways to answer that question. It's in the... さらに読む

Interview with ElectricSheepCompany

3月 28, 2008

ESC is a superbly innovative virtual worlds company, mostly based out of NY (like Unity, they have a diaspora of cool employees all over the... さらに読む

Thoughts on transparency

3月 23, 20085

Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... さらに読む