Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... さらに読む
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... さらに読む
Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription servic... さらに読む
Some ambitious community members from the #unity3d IRC channel have put their heads together and organized a competition to create simple ex... さらに読む
You asked and we deliver.
While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you star... さらに読む
Prominent iPhone publisher Chillingo, who published Touch KO (made in Unity!), is actively courting Unity developers on our forums. If you'r... さらに読む
The demo team's first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously men... さらに読む
After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching... さらに読む
I've been lucky enough to attend every Casual Connect conference in Seattle and without fail this year's event was as awesome as ever. I'm q... さらに読む
The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are ... さらに読む
Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for... さらに読む
I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to g... さらに読む
Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here ... さらに読む
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