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A group of us are here in Austin TX representing Unity at the Game Developers Conference Austin. The show floor just closed for the day and ... さらに読む
Rock, Paper, Shotgun's Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and "makin... さらに読む
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... さらに読む
Some time ago we've announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving p... さらに読む
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... さらに読む
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... さらに読む
Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5. ... さらに読む
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... さらに読む
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... さらに読む
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... さらに読む
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... さらに読む
We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... さらに読む
Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... さらに読む
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ゲームの制作、運営、マネタイズなどのための完全なソリューション
BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
現実世界と完全に統合するインテリジェントな拡張現実を作成する。
AI アシストアーティストリを使い、超現実世界を作成し、ワークフローを加速化。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。