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First, lets see what is inside new iPhone 3G S. Number of technical sites wrote reviews already (mostly based on well educated guess since r... さらに読む
Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... さらに読む
As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisc... さらに読む
About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I'm happy to report that the ... さらに読む
A bit over four years ago Unity 1.0 entered beta, and was subsequently released June 6th, 2005. Since then we've released 20 updates, grown ... さらに読む
For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... さらに読む
I interact with the WordPress blog engine both here at work as well as at home for my personal blog. Given that WordPress experience, and th... さらに読む
This is my first post on the Unity blog and will be short because...hey, I still have more work to do. However, I wanted to drop a quick... さらに読む
If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The Demo-Team! (cue 80's awesomeness) Wel... さらに読む
First, I've got to brag about Unity iPhone 1.0.2. The feedback we are getting is great -- increased frame rate, audio working a lot better, ... さらに読む
Unity iPhone 1.0.2 is out now, so grab it! As I've mentioned before the key aspects of this release were to reduce memory consumption and... さらに読む
I always thought that the license comparison page on the Unity website was - well, not confusing, but at least not quite as clear as it coul... さらに読む
Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... さらに読む
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ゲームの制作、運営、マネタイズなどのための完全なソリューション
BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
現実世界と完全に統合するインテリジェントな拡張現実を作成する。
AI アシストアーティストリを使い、超現実世界を作成し、ワークフローを加速化。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。