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As part of our ongoing efforts to improve how we go about our business I'm excited to report that we've begun a bit of an experiment to impr... さらに読む
If you see this Bug Reporter appear, odds are that you've just experienced a problem in Unity. I can honestly say that whatever it is, we wa... さらに読む
I think there are a lot of resources that are important but people might not have seen or skipped over it. So I am putting up a list of the ... さらに読む
Woah my first blog post! And I am going to dive right into the roadmap. This time we are taking a look at what is coming up in the near futu... さらに読む
Whooosh! First release candidate of Unity iPhone 1.0.2 just went out to our beta testers. It's a good time now to overview our planned relea... さらに読む
With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple... さらに読む
For the past few years the joint-universities games academy in Denmark, DADIU (National Academy of Digital, Interactive Entertainment) have ... さらに読む
Man, what a week! GDC '09 has now slipped past us and slowly we're recovering and getting our heads back above water. I thought I'd take a f... さらに読む
More and more people and companies are realizing how Unity can help them unleash their creativity and concentrate on making their games rath... さらに読む
Yes, it's true, we've done it. Yesterday we shipped Unity 2.5 which among other things finally offers support for Unity authoring on Mac OS ... さらに読む
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I suppose that this may technically be round number 2 as we tried this once already, but we had short notice (even shorter than this round) ... さらに読む
Slowly but surely I succumbed, ultimately signing up for both LinkedIn (here) and Facebook (here) skipping over and avoiding the whole MySpa... さらに読む
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ゲームの制作、運営、マネタイズなどのための完全なソリューション
BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
現実世界と完全に統合するインテリジェントな拡張現実を作成する。
AI アシストアーティストリを使い、超現実世界を作成し、ワークフローを加速化。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。