A good workflow to smoothly import 2D content into Unity, Part II: Importing

Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... さらに読む

5月 23, 201320

Putting the power of Unity in the hands of every mobile developer

Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... さらに読む

5月 21, 2013262

A good workflow to smoothly import 2D content into Unity, Part I: authoring and exporting

Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our ... さらに読む

5月 17, 201330

Lvov Game Hackathon – the view from inside

Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend. Unity Technologies ... さらに読む

5月 16, 20135

Broaden your reach with multiplatform publishing

Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes ri... さらに読む

5月 15, 20135

Unity Training

Hello! Just over a year ago I joined Unity as a Trainer and Consultant. In this role, I've been travelling to customers around the world ... さらに読む

5月 14, 201311

How four indies conquered Kickstarter Part II

Last Friday we published Part I of our story on how four indie customers successfully funded their games with Kickstarter. Part I focused ma... さらに読む

5月 12, 2013

Unity QA status for 4.2

Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... さらに読む

5月 9, 201325

Web Player runtime update alert

Unity 4.0 added the new release channels function to the Unity Web Player plugin; this function gives us more fine-grained control over runt... さらに読む

5月 8, 20132

2013 Unity Awards Open Nominations is umm… Open

It’s that time of year again! With Unite 2013 fast approaching in Vancouver, it’s time to start thinking about the 2013 Unity Awards as well... さらに読む

5月 7, 20133

How four indie teams got funded with Kickstarter: Part I

The current Kickstarter landscape is crowded with spectacular successes and a fair share of dashed hopes. Launching your own funding project... さらに読む

5月 3, 20134

Report from Korea: the rapid rise of Unity’s star in mobile development

Let’s start with some numbers—big numbers. It’s forecasted that in 2013 the market will increase by 470%, from 231.8M USD in 2012 to 1090.9M... さらに読む

5月 2, 20139

Vitalise your game development at Unite Nordic

This May 21 – 22, we’re throwing the first Unite Nordic, a regional Unity developers’ conference in Malmo, Sweden. It’s an event we’re parti... さらに読む

4月 29, 20137