No rest for the Ninjas

With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... さらに読む

11月 20, 201210

Shuriken – World Particle Collision

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... さらに読む

11月 18, 201216

Adobe Flash Player Export in 4.0

It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... さらに読む

11月 16, 20128

Testing Unity 4.0

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... さらに読む

11月 14, 201223

Unity 4 is out!

Ahem. I’m really happy to tell you all that Unity 4 is officially released. We have been hard at work putting the final touches on thi... さらに読む

11月 13, 201246

The Butterfly Effect Project

The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the... さらに読む

11月 7, 201240

Game in a week helps campaign

Spotted this on Reddit thanks to one of our own staff, Jay Santos, and felt compelled to blog about it - Tyrus Peace is a game developer and... さらに読む

11月 6, 20124

Unity’s ready for the iPad 4 and new iPad Mini!

iOS developers around the world are waiting impatiently for Friday, November 2, when the new iPad4 and iPad Mini ship. The iPad4 promises im... さらに読む

11月 1, 201230

Unity 4.0 third public beta (including free version)

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... さらに読む

11月 1, 201222

Unity 3.4 Hotfix for new Android devices

With the new Nexus 4 and Nexus 10 from Google announced on Monday we noticed a compatibility problem between older games based on Unity 3.4.... さらに読む

11月 1, 201213

Unity Windows Phone 8 at Microsoft Build Conference!

Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the exam... さらに読む

10月 30, 201219

New office in Bogotá!

Hola Unitees, se habla español! I’m Ricardo Arango, Developer Relations Lead at Unity Technologies and I am very excited to announce that Bo... さらに読む

10月 30, 201219

In-depth Cache Server

In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I wa... さらに読む

10月 26, 201213