As a veteran of online, mobile and console games services I've become used to the idea of change; mostly from sitting on the sometimes uncom... さらに読む
White Nights is a marketing and networking (no, not the TCP/IP based :)) conference that takes place in the cultural capital of Russia: the ... さらに読む
We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0.
We’ve been using PhysX 2.8.3 for a while now. W... さらに読む
Exciting times for graphics on iOS 8!
At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... さらに読む
Over the last days of May and into early June, over 50 people from in and around the Boston game community gathered together for a VR game j... さらに読む
One of the hardest things about writing documentation as a developer is to step into the shoes of the user. When you know everything about a... さらに読む
The second in a series of reveal videos of the new UI tools coming soon in Unity 4.6, this time we show you a quick overview of creating 3D ... さらに読む
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... さらに読む
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... さらに読む
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... さらに読む
Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... さらに読む
We’re excited to announce a series of training days across the UK, running throughout the rest of the year. These workshops are a high-inten... さらに読む
E3 is always an exciting time for the games industry. We get to watch the fireworks and amazing games announced and/or demonstrated at the s... さらに読む
Made with Unity