Molyjam 2012

I love game jams, there is something so incredible about setting out on a quest to craft a game with a tight deadline that can really push c... さらに読む

4月 11, 20123

Tutorial: Build a maze game level within Unity using GameDraw

GameDraw is a 3D modeling extension for Unity developed by Mixed Dimensions that reduces the time you use on switching back and forth betwee... さらに読む

4月 7, 2012

Tutorial: How to publish and make money on the Asset Store

Are you a 3D modeler, coder, sound designer, or texture artist? Do you have a solution of your own that other people will find useful and ti... さらに読む

4月 7, 2012

Interview: Super-seller Michael Lyashenko of Tasharen Entertainment

We are blown away by how the developers and designers selling their wares through the Asset Store are fuelling a unique and largely self-sus... さらに読む

4月 7, 2012

London Unity Usergroup 10

Thursday 29th March 2012 saw the tenth London Unity Usergroup, and a fantastic talk by Tom Betts. Tom specialises in procedural and generati... さらに読む

4月 2, 20122

Semantic Game Builder Interface to be Integrated Into Unity

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The ... さらに読む

4月 1, 201224

Unity: Pushing the Envelope in a New Direction

  Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D... さらに読む

4月 1, 201226

Unity & Flash update

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... さらに読む

3月 28, 201295

ShadowGun: Optimizing for Mobile Sample Level

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... さらに読む

3月 23, 201268

Introduction to Network Multiplayer Development with Photon Cloud

Exit Games is a well-known provider of high-performance network multiplayer server and hosting solutions both inside and outside the Unity d... さらに読む

3月 22, 2012

Publisher Profile: Detox Studios

We asked Scott Blinn of Detox Studios, the team behind the popular Asset Store product uScript, about their company, their products, and suc... さらに読む

3月 22, 2012

In-editor Games

Unity is a great engine with which to quickly and efficiently develop games. In fact, it enables you to be so productive, that you may ask y... さらに読む

3月 22, 2012

GDC 2012: Unity 3.5 and Advanced Character Animation preview

Game Developers Conference 2012, San Francisco was the biggest show for Unity to date. Showcasing the exciting new features of Unity 3.5, an... さらに読む

3月 10, 201234