NeuroSky and Unity

One of the coolest things about working at a tool company is the chance to see the interesting, innovative and exciting things people do wit... さらに読む

4月 25, 200811

Terrain lighting & shadows, and the road towards it

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... さらに読む

4月 14, 20085

Sliced bread is overrated

Just had this chat conversation: ... Joachim: yeah it's awesome Joachim: function Start () { /* super secret code snippet */ } Aras: who... さらに読む

4月 10, 20087

A must read: The Casual Games Manifesto

I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of ... さらに読む

4月 9, 2008

Weekend in Berlin

With our recent iPhone announcement having my mailbox boiling over, I'm so happy that I'll be spending a long weekend in Berlin. I'm flying ... さらに読む

4月 1, 20082

Silence? If only I could tell you!

We haven't been making a lot of noise out of Unity Technologies HQ lately, but things have not been at a standstill. We're having daily conv... さらに読む

3月 31, 20083

Thoughts On Browser Plugin Penetration

A very common question we get is "what is the penetration of the Unity plugin?" There's several ways to answer that question. It's in the... さらに読む

3月 31, 20089

Interview with ElectricSheepCompany

ESC is a superbly innovative virtual worlds company, mostly based out of NY (like Unity, they have a diaspora of cool employees all over the... さらに読む

3月 28, 2008

Thoughts on transparency

Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... さらに読む

3月 23, 20085

Dopplr: the 2.0-style way to meet your friends for real

As someonewho spends a lot of time on the road, and knows a lot of people in a lot of different places (and many of whom also spend a lot of... さらに読む

3月 15, 2008

Holy FPU precision, Batman!

One of our customers found an interesting bug the other day: embedding Unity Web Player into a web page makes some javascript animation libr... さらに読む

1月 22, 20082

Clean vs. Cluttered GUI

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1月 7, 20085

Intermediate rendering, or what goes into a feature

We've got a feature we want to do -- it's something we call "intermediate mode render calls". The idea is that some script could say: Dra... さらに読む

12月 6, 20076