Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... さらに読む
Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... さらに読む
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... さらに読む
Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... さらに読む
At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has tradit... さらに読む
Its that time of year again!
It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies.
For t... さらに読む
Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... さらに読む
This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... さらに読む
We're so pleased to announce the release of the Unity Asset Store's new browser-based interface! For the first time, you can now browse the... さらに読む
Good news for Unity 3.5 users - we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here -
Here at Unity we've been working hard on an entirely new area of the website to help you learn game development with Unity. We've posted twi... さらに読む
As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission proc... さらに読む
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... さらに読む
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