Good news for Unity 3.5 users - we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here -
Here at Unity we've been working hard on an entirely new area of the website to help you learn game development with Unity. We've posted twi... さらに読む
As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission proc... さらに読む
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... さらに読む
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
Note: For up-to-date information about how you can create real-money gambling games using Unity, visit our gambling solutions page.
Unity is used to create a lot of interactive software outside of the video game industry. Everything from architectural visualizations to mi... さらに読む
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... さらに読む
It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... さらに読む
Hei! Hello - my name is Petri Nordlund and I'm pleased to announce that Unity has opened a grand new office in Finland. We are located in th... さらに読む
With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... さらに読む
With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast.
We spent a lot of time ... さらに読む
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