Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... さらに読む
So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... さらに読む
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... さらに読む
So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... さらに読む
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... さらに読む
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... さらに読む
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... さらに読む
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... さらに読む
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... さらに読む
At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by 'Open Mic' talks b... さらに読む
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... さらに読む
This page gives an overview of the default Unity Hotkeys さらに読む
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... さらに読む
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