Learn Unity launches

3月 19, 201346

Today we announce the launch of the new Learn area of the Unity site. In Phase I this comprises our Documentation, an all new Tutorial area,... さらに読む

Unity at GDC 2013

3月 19, 20137

Of course, things weren’t always like this here at Unity. We’ve come a long way since we first exhibited 7 years ago. Back in 2007, we had a... さらに読む

4.1 Graphics Features

3月 15, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... さらに読む

Introducing the new Memory Profiler

3月 14, 201327

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... さらに読む

Short Cycle Development

3月 8, 201319

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... さらに読む

Unity 4 Early Access for Windows Store apps

3月 7, 201333

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... さらに読む

Unity’s Serious Business With Serious Games

3月 5, 201314

  Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... さらに読む

Exploratory Testing at Unity

2月 28, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... さらに読む

Time to Move on to Something Else…

2月 21, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... さらに読む

Unity games sweep App Store awards

2月 19, 201317

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... さらに読む

Brian Fargo: inXile asset crowdsourcing experiment a “resounding success”

2月 18, 2013

Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... さらに読む

Learn Unity Update #3 : Phase 1 and Lab Testing

2月 11, 201340

Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... さらに読む

Automatic Setup of a Humanoid

2月 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... さらに読む