In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... さらに読む
Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3!
Senior QA Specialist Samantha Kalma... さらに読む
Yup, you read that right, it's that time of year again, the time to get yourself ready for this year's edition of our annual developer's con... さらに読む
And the preview videos keep rolling in! We're running a little behind on the Beast lightmapping video, but until then take a look at some of... さらに読む
Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ag... さらに読む
Dear community, once again I'd like to start by offering my thanks to everyone for their patience through an unclear situation. We're gratef... さらに読む
As our resident virtual world enthusiast, I'm always on the lookout for Unity developers making progress in the field. One of the most r... さらに読む
As of Unity 3.0, we are proud to give our users the possibility to use Module files for music and sound in their productions just as any oth... さらに読む
You're probably wondering whether you're reading the title right and for 500 of you, you are! Today we put out a press release offering up s... さらに読む
Today is an exciting day for all of us here at Unity Technologies as we're now shipping pre-release beta builds of Unity 3.0 to the first 10... さらに読む
And we're back with another preview of Unity 3! As we near closer to the release of Unity 3 we hope to keep a steady stream of these feature... さらに読む
We would like to share a little Video showing some of the new Image Effects in action.
This is Ole from the (in)famous Unity Demo Team (tm). I would like to show you a preview of some of our new handcrafted and rea... さらに読む
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