The Unity Community: We’ve got Karma!

3月 11, 201419

If you are new to the Unity world, the Forums contain several sub forums for specific development topics, it’s great for discussing larger a... さらに読む

Unity and Architecture

3月 6, 20147

Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... さらに読む

How do we use code coverage for Unity?

2月 27, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... さらに読む

Mike Bithell: The Asset Store is a path to more ambitious indie games

2月 25, 201433

Thomas Was Alone is an award winning indie puzzle platformer game. Though Mike is an experienced game designer, he first learned Unity while... さらに読む

Unity Night in Odessa

2月 20, 20142

Building Quality This presentation focused on what we do to make Unity awesome, giving an overview of the QA teams and the tools we use in ... さらに読む

Exclusive offer for Unity developers building games for Windows

2月 19, 201413

Last November I shared with you that we’d surpassed 1000 games made with Unity across Windows Store and Windows Phone. Well, it looks like t... さらに読む

Overcoming issues with iOS App Store submissions

2月 11, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... さらに読む

Global Game Jam 2014

2月 7, 201425

It was another record breaking year for the Global Game Jam this year with a mind blowing total of 2292 games created using Unity.  This is ... さらに読む

Simplygon Now Live in Unity

2月 6, 20149

Greetings all!  I'm pretty chuffed that Simplygon's AAA quality mesh reduction and automatic LOD technology is now available to Unity users ... さらに読む

The ‘Kii to Unity’ contest

1月 28, 20144

I'm pretty fond of Kii, with whom Unity has a very amicable relationship!  They've got what I think is one of the most promising backend-as-... さらに読む

New Sample Assets Beta

1月 17, 201457

*** Updates! * Added simple arcade style 2-axis aircraft control example. * Added “Handheld Camera” prefab. Has realistic fuzzy tracking ... さらに読む

PlayStation® Vita deployment is here!

1月 15, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... さらに読む

Monitoring Unity Performance, Part II

1月 8, 20146

Building the rig We have built a performance test rig that can monitor selected development and release branches and report selected data p... さらに読む