Just over a year ago there were a million Unity enthusiasts around the world. As of June 22 this year, there are now 2 million of you. Holy ... さらに読む
In my last blog post I introduced you to our Runtime Test Framework and how it allows us to test the Unity Runtime API on a wide range of pl... さらに読む
The following post was written by Steffen Kabbelgaard, CEO of indie studio BetaDwarf. At the end of this post you can watch a short video in... さらに読む
Union is now Unity Games.
We’re the same team, working with the same award-winning Unity developers—we've just changed names to better refl... さらに読む
Today at Microsoft’s annual Build conference, a strategic partnership was announced between Unity and Microsoft. That means support for thei... さらに読む
Of the over 220 million users who’ve installed Unity Web Player since the plug-in launched in 2005, many accessed it through Kongregate.
Currently we have a team of 10 dedicated Account Executives, 4 of which are located in Europe, 3 in our UK, Brighton office and 1 in our Lit... さらに読む
Hi, my name is Kasper Amstrup Andersen, and I am leading the Toolsmiths Team here at Unity. The Toolsmiths Team consists of 6 developers, an... さらに読む
We recently chatted with a couple of indie customers who released successful commercial content with the free version of Unity and the Basic... さらに読む
Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... さらに読む
Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... さらに読む
Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our ... さらに読む
Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend.
Unity Technologies ... さらに読む
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