Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... さらに読む
Dear developers, customers, friends.
As you can see, we released Unity 3 to the world today. It's a an incredibly awesome release: both i... さらに読む
After much anticipation we finally have the Occlusion Culling video ready!
Senior QA Specialist Samantha Kalman and the Demo Team have pu... さらに読む
Hey guys and gals.
Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... さらに読む
It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... さらに読む
After a bit of radio silence we're back with another Unity 3 feature preview.
In this short video Will Goldstone shows some of the benefi... さらに読む
Come get the fame and fortune that's rightly yours at the annual awards ceremony to be held at Unite 2010.
The Unity Awards is our way of... さらに読む
MuseGames.com & Unity Technologies are teaming up for a new bi-monthly Unity "Prefab" based contest called The Fabricator Contest! The c... さらに読む
Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... さらに読む
As a follow-up to my Getting Started with Unity blog post, I wanted to bring your attention to three recent tutorial sites:
First up ... さらに読む
We're having a great Summer: We passed the 200,000 user mark, we passed the 30 million webplayer mark, we won the Develop Grand Prix, and we... さらに読む
Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... さらに読む
Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo ... さらに読む
Made with Unity