No Limits – Unity in Cross Industry Development

6月 5, 201415

We’re definitely happy that we’ve had a role in the awesome changes that are making the games industry a more even playing field for develop... さらに読む

Asset Store applications section launches with awesome one week sale

6月 4, 20148

Fuse by Mixamo. Save 20% 'til June 11th! Want unique characters in your 3D projects?  Fuse gives you the ability to quickly create quality ... さらに読む

From Zero to Hero: The Asset Store Publisher Story

6月 4, 20146

The Australian developer is the more chaotic half of the Doppler Interactive duo. Wife Jessica provides game ideas for their projects as wel... さらに読む

Unit testing part 2 – Unit testing MonoBehaviours

6月 3, 201431

As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... さらに読む

Katana: Leveraging Open-Source Tools for Continuous Integration

6月 2, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... さらに読む

Mecanim and default values

5月 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... さらに読む

New Unity Forums

5月 30, 201421

We've been talking about new forum software in the works for a while now, this may have seemed like forever ago, but the time has now come t... さらに読む

UNET SyncVar

5月 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... さらに読む

Overview of the New UI System

5月 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... さらに読む

Module Manager in 4.5

5月 27, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... さらに読む

Mecanim Humanoids

5月 26, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... さらに読む

Easy game development: a peek at the GameAnalytics PlayMaker integration

5月 22, 20146

Simon Millard is responsible for designing and implementing the GameAnalytics SDK for Unity. He’s also a passionate independent game develop... さらに読む

Unit testing part 1 – Unit tests by the book

5月 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... さらに読む