This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... さらに読む
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... さらに読む
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... さらに読む
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... さらに読む
We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... さらに読む
Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... さらに読む
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... さらに読む
Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription servic... さらに読む
Some ambitious community members from the #unity3d IRC channel have put their heads together and organized a competition to create simple ex... さらに読む
You asked and we deliver.
While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you star... さらに読む
Prominent iPhone publisher Chillingo, who published Touch KO (made in Unity!), is actively courting Unity developers on our forums. If you'r... さらに読む
The demo team's first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously men... さらに読む
After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching... さらに読む
Made with Unity