Cache Server makes creating with Unity faster by optimizing the asset-import processes either on your local machine or a dedicated server fo... さらに読む
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I wa... さらに読む
Made with Unity