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タグ別アーカイブ: labs article

Learn how Google’s Poly works with Unity EditorXR

11月 30, 20173

With our launch of Poly for Unity EditorXR and Google’s new Poly Toolkit for Unity, you can now import Poly models directly into your VR pro... さらに読む

EditorXR and SceneFusion Update

11月 21, 2017

Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... さらに読む

Looking to the future of mixed reality (Part III)

10月 9, 20176

In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR appl... さらに読む

Looking to the future of mixed reality (Part II)

9月 21, 20174

Thoughts about design. Part I of this series summarized the current and future issues facing mixed reality and its adoption in the mainstrea... さらに読む

Looking to the future of mixed reality – Part I

9月 5, 20179

In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existi... さらに読む

Multi-material: Using custom Inspectors and Scriptable Objects for UDIM materials

8月 1, 20177

The Unity Labs team is experimenting with bringing film-quality assets, designed for maximum fidelity but non-realtime rendering, into the 6... さらに読む

Animating Inside VR: Mixing motion capture and keyframes

7月 24, 201714

In the Unity Labs Authoring Tools Group, we explore the future of content creation, namely around how we can use XR to make 3D content creat... さらに読む

Experimental Feature: De-Lighting Tool

7月 7, 2017

Photogrammetry is becoming more and more popular in the CG industry. Being able to use a regular camera as a powerful 3D scanner opens an ap... さらに読む

VFX Toolbox: Experimental Image Sequencer Update

1月 27, 2017

 Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try! ... さらに読む

Free VFX Image Sequences & Flipbooks

11月 28, 2016

It is not so common to have either resources or budget to author smoke, fire and explosion flipbooks in video game industry. Here are some i... さらに読む

An Artist-Friendly Workflow for Panoramic HDRI

8月 28, 2016

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... さらに読む

List View Framework

8月 5, 2016

In order to implement project Carte Blanche’s card system, we developed an extensible framework for creating dynamic, scrollable lists of ob... さらに読む

Speech Recognition and VR

8月 2, 2016

Speech recognition is useful for VR not only for simulating conversations with AI agents but also for the user to communicate with any appli... さらに読む