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タグ別アーカイブ: QA

Monitoring Unity Performance, Part II

1月 8, 20146

Building the rig We have built a performance test rig that can monitor selected development and release branches and report selected data p... さらに読む

Monitoring Unity Performance, Part I

12月 30, 20135

With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... さらに読む

Unity Test Tools Released

12月 18, 201340

Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... さらに読む

A vote for a bug

11月 20, 201330

Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... さらに読む

Bug Reports, Incidents and some bashing

10月 28, 201327

We wanted answers to a few questions: How many bugs can we find in those reports? How good is our rating system? (brief explanation be... さらに読む

Committed to Quality

7月 17, 201312

Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... さらに読む

Runtime Tests – Unity’s Runtime API Test Framework

6月 2, 201312

Hi, my name is Kasper Amstrup Andersen, and I am leading the Toolsmiths Team here at Unity. The Toolsmiths Team consists of 6 developers, an... さらに読む

Unity QA status for 4.2

5月 9, 201325

Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... さらに読む

Short Cycle Development

3月 8, 201319

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... さらに読む

Exploratory Testing at Unity

2月 28, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... さらに読む

Testing Unity 4.0

11月 14, 201223

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... さらに読む

I like numbers!

8月 1, 201216

Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... さらに読む

Testing Unity

5月 8, 201213

It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... さらに読む