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タグ別アーカイブ: standard shader

GGX in Unity 5.3

3月 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... さらに読む

Gorgeous Arch-Viz in Unity 5

2月 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... さらに読む

Pollen VR: Developing high-end visuals with Unity 5

2月 16, 201510

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... さらに読む

Porting to Unity 5 – The Untold Rust Journey

11月 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... さらに読む