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タグ別アーカイブ: the blacksmith

ハイエンドキャラクターのテクスチャー作成:Unity 5向けにQuixel Suiteを活用する

2月 2, 20164

“The Blacksmith”のデモで使用したアセットをリリースして以来、ハイエンドなキャラクター作成に関するアーティスト向けの情報をもっと出して欲しいというリクエストを沢山頂きました。 ちょうどQuixelチームが最近公開したこのチュートリアルをチェックしてみてください... さらに読む

The Blacksmith Releases: Executable, Assets, Tools and Shaders

6月 24, 201583

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... さらに読む

Making of The Blacksmith: Animation, Camera effects, Audio/Video

6月 22, 201517

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... さらに読む

Making of The Blacksmith: Scene setup, Shading, Lighting

6月 17, 201525

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... さらに読む

Making of The Blacksmith: Concept and Art Production

6月 15, 201511

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... さらに読む

The Blacksmith FAQ & Unity’s Demo Team

6月 11, 201516

Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... さらに読む

The Blacksmithの大気散乱表現

5月 28, 201510

Blacksmithの企画初期段階で、組み込みのフォグ機能よりもよいディティールが出せて制御も優れた大気散乱(Atmospheric Scattering)表現のソリューションが欲しいということが分かっていました。特に、映画にあるような広大な景観を撮影したときに出る大気遠近法の表... さらに読む

Wrinkle Maps in The Blacksmith

5月 28, 20151

When planning The Blacksmith short film, we never really prioritized a custom skin shader high enough for it to have any realistic chance of... さらに読む

Unique Character Shadows in The Blacksmith

5月 28, 20153

It was bright and sunny morning. It must have been some time last fall, when we finally got the message we had all been waiting for: a Chall... さらに読む