The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... さらに読む
Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... さらに読む
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... さらに読む
I’m really happy to tell you all that Unity 4 is officially released.
We have been hard at work putting the final touches on thi... さらに読む
iOS developers around the world are waiting impatiently for Friday, November 2, when the new iPad4 and iPad Mini ship. The iPad4 promises im... さらに読む
Helloes! We are in the finishing stages of Unity 4.0 release.
So here's the third beta build: unity3d.com/unity/beta/download.
A chang... さらに読む
In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... さらに読む
Hi from the Unity Mobile team,
With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... さらに読む
Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... さらに読む
Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later.
Whither Unity 4.... さらに読む
My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... さらに読む
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