Unity @ GDC 2010
GDC is nearly upon us, I can’t believe it! We’ve got so much going on at this year’s show — there will be plenty of chances for people to learn more about Unity throughout next week. I’m going to give you a rundown of where we’ll be and what we’ll be doing.
Come by our booth this year and get your badge swiped for a chance to win a license of Unity Pro or Unity iPhone! Our booth is 1,000 square feet (that’s 2.5x larger than last year!) and it is made out of wood, yes wood, and was designed by our friends at Because We Can who are pretty notable in the San Francisco area for doing the offices of game companies like Three Rings, Backbone, and Cryptic. The booth number is 1112, but it’s at the front of the expo hall so you definitely won’t miss it!
The main focus of our booth is to give attendees a hands on experience. To do that we’re going to have three demo machines for giving people a tour of Unity and features they can be looking forward to and we’ve got three demo machines to show off the just-released Unity iPhone 1.6. We’ll also have lots of great Unity content that people can get their hands on including: an iPhone arcade with four iPod Touches containing the very best Unity iPhone games, a Wii playing the award winning Max and the Magic Marker, a Xbox 360 showing Interstellar Marines, a web arcade showing a variety of Unity web player games, and a FishTish multi-touch table showing off uniTUIO content.
We’ll also be presenting in our booth’s theater and joined by the partners from our Partner Pavilion as well as the uniTUIO guys and Autodesk.
Fastest Path from Concept to Top Paid
iPhone Summit, Room 306, 12:30-1:00pm
Tom Higgins, Product Evangelist at Unity Technologies talks about Unity iPhone and why it’s become the dominant middleware solution for content published in the App Store. The presentation will include an overview of the tool and its feature set, the development workflow and a sampling of success stories to highlight what’s possible with the amazing Unity game engine.
iPhone Summit Mixer, Sponsored by Unity Technologies
5:30pm-7:30pm near the iPhone summit room at the back of the hallway
Myspace Tutorial Day: Unity on Myspace
Room 300, South Hall, 10:30-11:00am
Featuring Tom Higgins and A few folks from Cmune who will talk about their experience creating social games with Unity for social platforms like Myspace.
Room 305, South Hall, 2:15-3:00pm
Our CEO David Helgason will participate in a pannel on Disruptive Innovation
We’re the drink sponsor at the OpenFeint party
Expo floor opens.
IGF/Game Developers Choice Awards
North Hall, Hall D, 6:30pm
Room 121, North Hall, 9:00-10:00am
Unity’s Lucas Meijer will give a technical demonstration of Unity’s featureset. He will be joined by Unity’s CTO Joachim Ante, lead graphics engineer Aras Pranckevicius, and technical artist Joe Robins. C++ / C# scripting integration, shader programming, asset pipeline and iphone publishing workflow are among the topics that will be discussed. A must attend session for anyone evaluating engines for their next game.
Expo-only pass holders welcome!
Unity for Engineers
Expo Hall, NVIDIA Booth, 12:00-1:00pm
Last day of the show, come by the booth one last time to hear a session you missed or to say goodbye!