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London Southbank University, 15th April 2011 – Unity users, newcomers and developers gather to hold the first London Unity User Group (LUUG), and see presentations from Unity Technologies and Quickfingers, an independent developer using Unity exclusively to launch his solo career.

The evening began with a talk from Will Goldstone and Christopher Pope from the UK Unity Technologies office. Will and Chris gave an overview of the engine (PDF of the slideshow here) before going on to show off a recent demo created for this year’s Game Developer’s Conference. The demo is designed to specifically show off Unity’s abilities to build console quality games that can be deployed to console, desktop and mobile. To this end, the UT duo showed the same demonstration in the Unity engine, and also deployed to an iPhone.

The Unity Technologies talk was followed directly by the headline act, an inspirational talk from developer Quickfingers – an independent developer from London who has worked in the games industry for studios such as EA and in discovering Unity has quit to work solo on his own projects. Quickfingers gave a two part talk, half about his development philosophy of Passion Over Planning (POP!) and the latter half about development of his latest game Boom Bugs, including many useful tips and tricks for both 2D in Unity, and editor scripting. The video of his talk below is in three parts, available in HD and standard definition – just click the HD button on the player to switch.

Part 1 of 3

Part 2 of 3

Part 3 of 3

The LUUG event was organised by Jasper Stocker and Russ Morris, and also featured a giveaway of Will Goldstone’s Unity Game Development Essentials book, and Ryan Henson Creighton’s Unity 3D Game Development by Example book in a raffle of all attendees.

The night concluded with a networking event at the local pub – The Ship – where users got a chance to chat to the Unity Technologies support team, meet other fellow developers and swap ideas for projects.

Next Meetup

The next event – “Bride of Unity” is already planned for Thursday May 19th at a to be decided location, and more information can be found on the MeetUp page for the event, here –

8 replies on “London Unity User Group (LUUG) Meet v1.0”

I totally agree with your last two points about that two selection problems in Unity. Those driving me crazy sometimes, especially (!) lack of “top object” in prefabs’ hierarchy. If you publish those scripts someday I would be happy to use it


Have you already checked my product RageSpline from the AssetStore? It kind of reminds me of you’re mesh building script but with steroids.

@Maurice – the Unity project we showed was a GDC demo being developed by our demo team, Quickfingers’ project was his upcoming game Boom Bugs, more info via the link to his site in the article.

Looks Awesome!
What unity could use is a Layer editor like in Maya. Where you can lock layers and hide layers anytime with an easy GUI.

hello Will great presentation and the quickfingers movies are very helpful.
What is the unity project you have shown ? Do you have some screens or à web player ?


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