I tried Unity Analytics Beta with test project, it’s so easy to setup and integrate with games. integrating Unity analytics is easy then ever I used analytics tool like flurry and fuseboxx, even it’s just very tiny size packate of 50KB unity package and near about 215kb in assets without any complex resource files for Android and lib file for iOS, it just have one jar file for android and one mm file for iOS.
But still, I have few questions and suggestion about it.
Questions:
————— 1. During beat unity analtics is free, but what about final price or price plan. I read unity planing to keep it free for unity developer but it’s yet not final it should be free or paid. Few analytics tool are provide free support under some condition, (like FuseBoxx analytics tool is free up to 25K daily user after that game publisher has to display fuseboxx ads once in day to each user) 2. As Unity3D Licence any one can use Unity Free to publish game if annul turnover is lessthan $100,000, so unity analytics has any revenue base licenace term? 3. I also goes through UnityWrapper code about how Unity Analytics work, I found Unity analytics used WWW class based data send to Unity could Server, so it’s support event tracking offline? (like I have virtual currency to buy items in game, if user has enough virtual currency in game then user can purchase item even he/she offline, but at that time we can’t track user choice to identify user group intreset so at that time if unity analtics should save analytics info somewhere and send it to server when internet available…?)
Suggestion:
—————– 1. Geting App ID is little tricky like getting it from genrated code of Integration Guide step 3, it also should be some where else like Bellow Project Name at project tab or Matric Monitor 2. it’s should support Test data with Test Segmanet from Unity3D editor to validate what are getting analytics which we want, some time getting analytics data from live game.
Thanks to read a long comment and realy sorry for my poor english.
[1] Unity Analytics will be free during beta. Post-beta pricing has not been finalized, but there will always be a free tier of analytics available to all Unity developers (regardless of whether or not you have a Pro license).
[2] If the user is offline, data will be cached on the device, and events will be sent to the server once the user has an internet connection available.
[3] App ID is now under the name of your App :)
[4] You can view events from the Unity editor on the integration page. If you’re having issues and are not seeing any events, please let me know and we’ll look into it.
Thanks to you and your team to provide kind and fast reply, no no no it’s not just reply to our question / confusions but it’s a perfect answer and awesome support to Unity Developers, I am really thankfull to you guys.
1. I found you guys change application spesific page and now we can get appID from application specific page. it’s too fast update for developers support realy hats-off you guys.
2. As prespactive of game / application publisher, Monteizaion / analytics is very improtant to make game successfull and I glad to here Unity analytics cache events to device when user offline and sent to to could at time of internet available. you guys rocks.
3. About pricing It’s nice to hear about there will be always free tire, it would be helpfull for indie develoeprs as-well-as samll startups, you guys are also taking care about indies it’s to impresive to every game programmer / developer.
4. here I have on confusion as you answered on topic 4, we can also see unity editor events in unity analytics. I just have fear about live analytics data and test datas are not combine. last day when I checking Unity’s analytics code i found you guys are getting mobile provision profile info for iOS device, so I think there are some provision to not match it with live data with test data, but I don’t find to option get it seprate..
Any way it really impresive tool, it’s to small, to fast and seems acurate..
I have one more request about. I think name of funnel and funenel discription should be editable after create, right now it’s not editable once it created.
Thanks for the suggestion – we’ll work on making the funnel description editable (funnel name may require a bit more work), so keep an eye out on your dashboard for an update soon!
Regarding your question about keeping live data separate from test data, our team is thinking of the best way to implement this, so rest assured that we are aware of the importance of this feature :)
I tried it out and went trough the demo, worked fine. However I was a bit disappointed about not having already standalone support. I wanted to try it out on our Oculus Rift demo and check how long people spend there time in a particular scene. That way I could check which scene is the most popular as a simple Analytics test ;)
Hi JDMULTI – Thank you for the feedback. In the future, we will be supporting multiple platforms so stay tuned! Thank you for trying out the open beta.
Hi Arnaud – We’re happy to hear that you signed up for Unity Analytics. Currently for open beta we support iOS and Android platforms, with additional platforms to come! Please keep a look out for updates in our Analytics Forum – http://forum.unity3d.com/forums/unity-analytics-beta.81/
Hi Arturas! Unity Analytics is different from Google Analytics in that we are designed specifically for games (Unity built games to be exact!). As such, we’ve focused on building features that game developers care about, like the Funnel Analyzer which helps developers identify where players are dropping off in their game.
For our current release, we talked with over 200 developers to understand their pain points with analytics, and our plan is to continue talking and listening to the Unity community so that we can use that feedback to build the very best analytics tool.
Hello Unity Team, this is great service. Thank you for it. It is easy to implement and help a lot smaller teams. As I understand this will be paid service. What is the expected monthly price?
Hi Marek – So awesome to hear implementing Unity Analytics was easy! As Angelo (Unity Analytics team member) mentioned, post-beta pricing has not been finalized yet, but there will always be a free tier of analytics available to all Unity developers.
A forward would basically let me send all the game traffic to my own URL, optionally react on it there, and then from this server push it onwards to the Unity cloud.
The solution we’re currently using is Google Analytics based, but with our server in the middle, we can get the most out of the available data – without needing to ship new builds.
Hey John and Indygandhi – Unity Analytics will be free during beta. Post-beta pricing has not been finalized yet, but there will always be a free tier of analytics available to all Unity developers.
Thank you very much for the answer. I thought that it was sample app id. I checked by adding another project to my dashboard and it gives the app id in the code snippet. I think this should be made more obvious.
I also thought it was a sample ID. It is OK to have it generated in the code automatically, but my suggestion is to make the ID available elsewhere as well for reference. Such as in the Metric Monitor page, underneath the app title.
Thanks to provide such option toget app id from application specific page, it now easy to get appID, option for getting it from integration guide it was tricky, but now you guy give us to at applicaion specific page to it’s became esay to find out it…
Ankur Ranpariya (PAHeartBeat)
1월 16, 2015 12:49 오후Hi Unity Team,
I tried Unity Analytics Beta with test project, it’s so easy to setup and integrate with games. integrating Unity analytics is easy then ever I used analytics tool like flurry and fuseboxx, even it’s just very tiny size packate of 50KB unity package and near about 215kb in assets without any complex resource files for Android and lib file for iOS, it just have one jar file for android and one mm file for iOS.
But still, I have few questions and suggestion about it.
Questions:
—————
1. During beat unity analtics is free, but what about final price or price plan. I read unity planing to keep it free for unity developer but it’s yet not final it should be free or paid. Few analytics tool are provide free support under some condition, (like FuseBoxx analytics tool is free up to 25K daily user after that game publisher has to display fuseboxx ads once in day to each user)
2. As Unity3D Licence any one can use Unity Free to publish game if annul turnover is lessthan $100,000, so unity analytics has any revenue base licenace term?
3. I also goes through UnityWrapper code about how Unity Analytics work, I found Unity analytics used WWW class based data send to Unity could Server, so it’s support event tracking offline? (like I have virtual currency to buy items in game, if user has enough virtual currency in game then user can purchase item even he/she offline, but at that time we can’t track user choice to identify user group intreset so at that time if unity analtics should save analytics info somewhere and send it to server when internet available…?)
Suggestion:
—————–
1. Geting App ID is little tricky like getting it from genrated code of Integration Guide step 3, it also should be some where else like Bellow Project Name at project tab or Matric Monitor
2. it’s should support Test data with Test Segmanet from Unity3D editor to validate what are getting analytics which we want, some time getting analytics data from live game.
Thanks to read a long comment and realy sorry for my poor english.
~Thanks ‘n’ Regargs
Ranpariya Ankur (PAHeartBeat)
Angelo
1월 16, 2015 11:52 오후Hi Ranpariya,
Thanks for your post!
[1] Unity Analytics will be free during beta. Post-beta pricing has not been finalized, but there will always be a free tier of analytics available to all Unity developers (regardless of whether or not you have a Pro license).
[2] If the user is offline, data will be cached on the device, and events will be sent to the server once the user has an internet connection available.
[3] App ID is now under the name of your App :)
[4] You can view events from the Unity editor on the integration page. If you’re having issues and are not seeing any events, please let me know and we’ll look into it.
Ankur Ranpariya (PAHeartBeat)
1월 17, 2015 9:06 오전Hi Angelo,
Thanks to you and your team to provide kind and fast reply, no no no it’s not just reply to our question / confusions but it’s a perfect answer and awesome support to Unity Developers, I am really thankfull to you guys.
1. I found you guys change application spesific page and now we can get appID from application specific page. it’s too fast update for developers support realy hats-off you guys.
2. As prespactive of game / application publisher, Monteizaion / analytics is very improtant to make game successfull and I glad to here Unity analytics cache events to device when user offline and sent to to could at time of internet available. you guys rocks.
3. About pricing It’s nice to hear about there will be always free tire, it would be helpfull for indie develoeprs as-well-as samll startups, you guys are also taking care about indies it’s to impresive to every game programmer / developer.
4. here I have on confusion as you answered on topic 4, we can also see unity editor events in unity analytics. I just have fear about live analytics data and test datas are not combine. last day when I checking Unity’s analytics code i found you guys are getting mobile provision profile info for iOS device, so I think there are some provision to not match it with live data with test data, but I don’t find to option get it seprate..
Any way it really impresive tool, it’s to small, to fast and seems acurate..
Ankur Ranpariya (PAHeartBeat)
1월 17, 2015 11:52 오전Hi Angelo,
I have one more request about. I think name of funnel and funenel discription should be editable after create, right now it’s not editable once it created.
Angelo
1월 21, 2015 6:19 오전Thanks for the suggestion – we’ll work on making the funnel description editable (funnel name may require a bit more work), so keep an eye out on your dashboard for an update soon!
Regarding your question about keeping live data separate from test data, our team is thinking of the best way to implement this, so rest assured that we are aware of the importance of this feature :)
Cheers,
-Angelo
JDMulti
1월 16, 2015 12:05 오후I tried it out and went trough the demo, worked fine. However I was a bit disappointed about not having already standalone support. I wanted to try it out on our Oculus Rift demo and check how long people spend there time in a particular scene. That way I could check which scene is the most popular as a simple Analytics test ;)
Salley Chan
1월 21, 2015 6:12 오전Hi JDMULTI – Thank you for the feedback. In the future, we will be supporting multiple platforms so stay tuned! Thank you for trying out the open beta.
Arnaud Couturier
1월 16, 2015 9:32 오전Looking great!
Waiting for it to be available for Win/Mac/Linux standalone.
Salley Chan
1월 21, 2015 6:24 오전Hi Arnaud – We’re happy to hear that you signed up for Unity Analytics. Currently for open beta we support iOS and Android platforms, with additional platforms to come! Please keep a look out for updates in our Analytics Forum – http://forum.unity3d.com/forums/unity-analytics-beta.81/
Artūras Šlajus
1월 16, 2015 6:44 오전But how is it better than Google Analytics?
Angelo
1월 16, 2015 7:56 오전Hi Arturas! Unity Analytics is different from Google Analytics in that we are designed specifically for games (Unity built games to be exact!). As such, we’ve focused on building features that game developers care about, like the Funnel Analyzer which helps developers identify where players are dropping off in their game.
For our current release, we talked with over 200 developers to understand their pain points with analytics, and our plan is to continue talking and listening to the Unity community so that we can use that feedback to build the very best analytics tool.
We want to keep the conversation active, so please feel free to post your feedback and feature requests in the Unity Analytics forum: http://forum.unity3d.com/forums/unity-analytics-beta.81/
Thank you!
-Angelo (Developer Relations, Unity Analytics)
Salley
1월 16, 2015 3:55 오후As Angelo mentioned we are designed specifically for games, one future functionality on our wish list is heatmap analytics. a very cool project that sprung from our Seattle Hackweek. Read more – http://blogs.unity3d.com/2015/01/12/celebrating-our-first-cloud-hack-week/
Marek Ledvina
1월 16, 2015 3:03 오전Hello Unity Team, this is great service. Thank you for it. It is easy to implement and help a lot smaller teams. As I understand this will be paid service. What is the expected monthly price?
Thank you, Marek.
Salley
1월 16, 2015 3:37 오전Hi Marek – So awesome to hear implementing Unity Analytics was easy! As Angelo (Unity Analytics team member) mentioned, post-beta pricing has not been finalized yet, but there will always be a free tier of analytics available to all Unity developers.
Emil "AngryAnt" Johansen
1월 15, 2015 7:01 오후Are there any plans to build forwarding client messaging to other URLs? It would be quite a hassle to work around such a limitation when needed.
Salley
1월 15, 2015 7:28 오후Hi Emil – Could you please elaborate more on your question and I’ll check with our team. Thank you!
Emil "AngryAnt" Johansen
1월 15, 2015 9:03 오후A forward would basically let me send all the game traffic to my own URL, optionally react on it there, and then from this server push it onwards to the Unity cloud.
The solution we’re currently using is Google Analytics based, but with our server in the middle, we can get the most out of the available data – without needing to ship new builds.
zeh
1월 15, 2015 4:29 오후Is there a reference to all method calls available (for advanced/custom metrics)? I can’t seem to find that in the website.
Michael
1월 15, 2015 5:36 오후There is some documentation at https://analytics.unity3d.com/docs
John
1월 15, 2015 4:23 오후Great news! I would also like to know whether it is going to be free forever or only during the beta. Thank you for your reply!
Angelo
1월 15, 2015 6:47 오후Hey John and Indygandhi – Unity Analytics will be free during beta. Post-beta pricing has not been finalized yet, but there will always be a free tier of analytics available to all Unity developers.
indygandhi
1월 15, 2015 3:36 오후Hakan Karaduman
1월 15, 2015 2:06 오후What is app id in the code?
Duke
1월 15, 2015 2:48 오후The App id is generated by the Unity Analytics website and is used to link your app to the project you create in the dashboard.
You just have to copy/paste the generated code (it’s not a sample app id)
Hakan Karaduman
1월 15, 2015 3:53 오후Thank you very much for the answer. I thought that it was sample app id. I checked by adding another project to my dashboard and it gives the app id in the code snippet. I think this should be made more obvious.
Ricardo
1월 15, 2015 9:36 오후I also thought it was a sample ID. It is OK to have it generated in the code automatically, but my suggestion is to make the ID available elsewhere as well for reference. Such as in the Metric Monitor page, underneath the app title.
Emiliza
1월 16, 2015 10:26 오후Hey Ricardo,
We’ve now put the AppID on all application-specific pages, located under the application name. Thanks for the feedback!
Ankur Ranpariya (PAHeartBeat)
1월 17, 2015 8:51 오전Hi Emiliza,
Thanks to provide such option toget app id from application specific page, it now easy to get appID, option for getting it from integration guide it was tricky, but now you guy give us to at applicaion specific page to it’s became esay to find out it…
Thanks a lot guys…