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ARCore for Unity is out of developer preview. Starting today, developers can use ARCore 1.0 for Unity to create high quality AR apps for more than 100 million Android devices.

With ARCore 1.0, your mobile AR apps can now reach millions of Android devices across different makes and models, including:

  • Google’s Pixel, Pixel XL, Pixel 2 and Pixel 2 XL
  • Samsung’s Galaxy S8, S8+, Note8, S7 and S7 edge
  • LGE’s V30 and V30+ (Android O only)
  • ASUS’s Zenfone AR
  • OnePlus’s OnePlus 5

And the story doesn’t end there. Google is working closely with many device OEMs to make sure your Unity ARCore apps have the broadest device reach on earth including:

  • Samsung
  • Huawei
  • LGE
  • Motorola
  • ASUS
  • Xiaomi
  • HMD/Nokia
  • ZTE
  • Sony Mobile
  • Vivo

ARCore 1.0 for Unity also enhances the environmental understanding of your scene with oriented feature points. Use them to place virtual content to surfaces near detected feature points, such as cans, boxes and books.

Improved environmental understanding with ARCore 1.0 Oriented Points.

Be among the first to publish ARCore apps on Google Play

Android has always been about scale, and so is ARCore. With tens of millions of Android devices supporting advanced AR capabilities, AR becoming mainstream, and a chance to be among the first ARCore apps debuted in Google Play, there’s no better time to start developing or porting your existing mobile AR app!

Learn more and get started with ARCore 1.0 for Unity

Note: Check out the forum for technical discussions on ARCore 1.0 for Unity.

18 replies on “ARCore 1.0 for Unity is here—Start building!”

Hello, I want to let me know how to turn on the mobile camera in mobile chrome.
Now i making the webgl AR app for chrome and safari.
How can turn-on the mobile camera on chrome AR app?

Great! Android devices supporting advanced AR capabilities, AR becoming mainstream, and a chance to be among the first ARCore apps debuted in Google Play.

I was so excited to try it out with my Oneplus 5, but was disappointed when I found out that it doesn’t work with Android 8.0 Oreo. Waiting for a fix now.

Good news, I was finally able to test it on my S7 Edge.
Sadly it seem that we are still a long way to go to reach ARKit.

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