Search Unity

New Best Practice Guide - Memory Management in Unity

June 27, 2018 in Technology | 2 min. read
Topics covered
Share

Is this article helpful for you?

Thank you for your feedback!

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 out of 10 games can improve their memory usage. That’s why we put together our newest best practice guide: Memory Management in Unity.

When we go on-site, profiling is always the first order of the day. Whether we’re uncovering coding patterns that add small but unnecessary burdens to the CPU or substantial issues that cause memory fragmentation and Asset duplication, profiling your game early and often is the best way to keep tabs on application health. The most successful teams profile their projects’ memory.

Memory is an exceptionally scarce resource (particularly on mobile devices with up to 1GB of memory, which represent 30% of the market today), so it is absolutely essential that you know where your memory is going and why. With memory being managed differently across platforms, it’s not always trivial to understand where memory is being consumed and what influence it has on CPU and GPU performance.

But fear not! We’ve created a new best practice guide: Memory Management in Unity. This guide introduces the wide variety of tools available for memory profiling, and dives into the details of how to use them effectively. By using the techniques in this guide in conjunction with the best practices for minimizing memory usage, you will be able to effectively identify and fix problem areas.

So you read all of the above and are still itching to dive into more juicy best practices? You’re in luck! While Memory Management in Unity is the latest installment, you can also check out all the other Best Practice Guides we’ve put together, each containing a number of tips and strategies to win back performance and make your project the best it can be:

We update and add to these guides regularly, so be sure to check back once in a while to see what has changed!

June 27, 2018 in Technology | 2 min. read

Is this article helpful for you?

Thank you for your feedback!

Topics covered