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Unity 사용자라면 에디터에서 직접 몇 번만 클릭하여 Rokoko의 모션 라이브러리(Motion Library)에서 제공하는 캐릭터 애니메이션을 미리 보고, 바로 구매할 수 있습니다. 지금 바로 에셋 스토어에 방문하여 플러그인을 다운로드하세요!

모션 라이브러리란?

모션 라이브러리는 Unity 에디터에서 AAA급 캐릭터 애니메이션에 바로 액세스할 수 있게 하는 광범위한 모션 에셋 마켓플레이스입니다. 캐릭터 애니메이션은 많은 시간과 비용이 들 뿐 아니라 높은 수준의 기술 관련 지식을 필요로 합니다. 하지만 Unity 사용자만을 위한 혜택으로 모션 라이브러리를 통해 기존 프로젝트의 캐릭터에 적용한 애니메이션을 미리 보고, 에디터 내에서 몇 번의 클릭만으로 구매할 수 있습니다. 즉, 캐릭터의 인터랙션을 미리 시각화하고, 씬을 구성하고, 컷씬(cut-scene)을 제작하고, 고품질 에셋을 통해 3D 프로젝트 캐릭터를 신속하게 애니메이션화하여 일반적인 애니메이션 워크플로에서 많은 비용을 소모하는 여러 단계를 생략할 수 있습니다. 이제 가장 쉬운 방법으로 모션 에셋을 찾고 활용해 보세요.

Unity 개발자는 이 플러그인과 모션 에셋 데모 컬렉션에 액세스할 수 있으며, Audiomotion(스타워즈: 라스트 제다이(Star Wars: The Last Jedi), 레디 플레이어 원(Ready Player One), 호라이즌 제로 던(Horizon Zero Dawn), 다잉 라이트(Dying Light)) 및 Centroid(어쌔신 크리드(Assassin’s Creed), 고질라(Godzilla), 닥터 스트레인지(Doctor Strange)) 등의 정상급 전문 모션 캡처 스튜디오를 비롯하여 Rokoko가 추천하는 퍼블리셔들이 제작한 프리미엄 모션 에셋 라이브러리 전체를 3D로 미리 볼 수 있습니다. 이제 월 10달러의 비용으로 모션 라이브러리를 구독하면, 이러한 파트너들이 전문 배우와 수백만 달러 상당의 모션 캡처 시스템을 활용하여 제작한 에셋을 1달러 정도의 가격으로 구매할 수 있습니다.

모션 라이브러리의 활용 방법

모션 라이브러리는 Unity 에디터용 플러그인으로 마켓플레이스에서 제공하는 모션 에셋을 에디터에서 바로 검색하고, 미리 보고, 구매할 수 있습니다.이 3가지 주요 기능은 다음과 같이 사용할 수 있습니다.

검색(Search)

모션 라이브러리 검색창은 항상 에디터 상단에 표시됩니다. 검색창에 제목, 퍼블리셔, 태그/카테고리 등을 직접 입력하여 검색하면 원하는 에셋을 찾을 수 있습니다.

자세한 튜토리얼은 여기를 참조하세요.

프리뷰(Preview)

원하는 에셋을 찾고 나면 썸네일 뷰에 마우스 커서를 가져가 미리 보거나, 썸네일을 클릭하여 실제 크기로 재생하면서 카메라 컨트롤(camera control)과 타임라인(timeline) 등의 옵션을 사용해볼 수 있습니다. 두 가지 모드 모두 사용자의 캐릭터를 에셋으로 드래그 앤 드롭하여 캐릭터에 모션을 적용한 모습을 확인할 수 있습니다.

구매(Purchase)

모션 에셋의 가격은 1달러(스탠다드 에셋), 5달러(플러스 에셋), 20달러(프로 에셋)이며, 가격 카테고리는 각 퍼블리셔가 결정합니다. 원하는 모션 에셋을 플러그인의 장바구니에 담은 후 보유한 Unity 계정을 통해 금액을 결제하면 됩니다.

구매한 모든 에셋은 저장되므로 Unity ID로 로그인한 후 언제든지 액세스할 수 있습니다. 주문 내역에서 구매한 에셋을 확인하고, 프로젝트에 필요한 경우 언제든지 FBX 파일로 다운로드할 수 있습니다. 또한 구매한 모션 에셋을 팀원들과 공유할 수도 있습니다.

프로젝트에서 모션 라이브러리를 사용하는 방법

플랫폼의 모든 모션 에셋은 Unity의 표준 메카님 휴머노이드를 지원하므로(자세한 설명은 이 블로그 게시물 참조), 휴머노이드 캐릭터가 있다면 Unity의 리타게팅 시스템을 통해 즉시 에셋을 적용할 수 있습니다.

골격과 명명 규칙에 관한 내용은 아래 골격 예시를 참조하세요.

라이브러리에서 에셋을 구매하면 골격의 움직임만 포함된 FBX 파일 형태로 다운로드됩니다. 즉, FBX 파일에는 메시 및/또는 캐릭터가 포함되지 않습니다. 일부 애니메이션에는 핑거 애니메이션이 포함되며, 해당 사항은 프리뷰와 태그에 표시됩니다. 라이브러리의 모션 에셋 데모 파일을 확인해 보세요.

이러한 모션 에셋은 프로젝트의 다른 애니메이션 에셋을 사용하는 방식과 동일하게 활용할 수 있습니다.

많은 분들이 애니메이션을 수정할 수 있도록 IK 타겟이 포함된 애니메이션 릭을 포함해달라고 요청하셨습니다. 이 기능은 아직 지원되지 않지만 추후에 추가될 예정입니다. 현재로서는 애니메이션을 수정하려는 경우 Puppet3D 등 다른 플러그인을 사용하거나 Maya, MotionBuilder 또는 Blender와 같은 다른 소프트웨어 툴을 사용할 것을 권장합니다.

추천 퍼블리셔:

모션 라이브러리 에셋은 업계 최고의 모션 캡처 스튜디오에서 제작됩니다. 세계 최고의 영화 작품과 게임 타이틀 제작에 참여하는 스튜디오들의 에셋을 프로젝트에 활용해 보세요.

이러한 추천 퍼블리셔 중 하나로, 영국 옥스포드에 위치한 유명 글로벌 스튜디오 Audiomotion Studios를 소개하는 동영상을 시청하세요.

Rokoko와 Unity의 파트너십

코펜하겐과 샌프란시스코를 기반으로 활동하는 스타트업 Rokoko는 2014년 3월, 모든 사람이 합리적인 비용으로 쉽게 사용할 수 있으면서도 직관적인 캐릭터 애니메이션을 구현한다는 비전하에 설립되었습니다. Rokoko의 초기작인 Smartsuit Pro와 Smartsuit Studio는 모션 캡처를 사용해보지 않은 크리에이터도 전문가 수준의 모션 캡처를 활용할 수 있는 솔루션입니다. 이러한 Rokoko의 비즈니스 철학은 ‘게임 개발의 민주화’라는 Unity의 사명과도 완벽하게 부합했습니다. 따라서 Unity와 Rokoko는 수백만 명의 개발자가 고비용 툴을 Unity 플랫폼에서 간편하게 사용할 수 있도록 하는 공동의 미션을 실현하기 위해 파트너십을 체결했습니다. Rokoko의 Smartsuit Pro가 어떤 방식으로 활용되는지 여기에서 확인해 보세요.

모션 라이브러리와 Smartsuit Pro를 제작한 Rokoko가 Unity 사용자를 위한 혜택으로 Smartsuit Pro를 10% 할인하여 제공합니다. sales@rokoko.com으로 이메일을 보내 할인 혜택을 받으세요!

 

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  1. Looks like a great resource. Thanks for the heads up, Unity Blog!

  2. This blog is very useful and very helpful to me, Sahasra Academy of Media & Entertainment Studies is the best Animation training institute in Hyderabad. They are providing VFX, Animation, Gaming, Multimedia, Digital Film Making.

  3. Rokoko Official

    9월 28, 2018 8:55 오후

    UPDATE FROM ROKOKO:
    Some of you have commented on the 3 year limitation that we initially had on the usage of the assets. We have listened to your feedback and have good news!
    We presented your concerns to the Publishers that are providing assets for the Motion Library. We understand that the time limitation is misaligned with what the asset store has come to stand for and what you users have come to rely on. We really want the Motion Library to be a perfect fit for the Unity users and this shouldn’t stand in the way. So we are happy to say that we have now written that part out of the EULA.
    From now on there will be no time limitations on usage of the assets you purchase. We just released our version 1.0.4 with a large number of new assets and collections, and we really hope you will try it out!
    Best, Rokoko

  4. How long am I locked in to the $10/month fee? Can you just sign up for a month and then cancel it?

    We spend a relatively large amount of money every month on unity assets, on sundry 3D models (eg from TurboSquid), and on animations. Both ready-made animations and custom animations.

    (Say, $2500 last month on custom animations from animators. About $1000 on general asset store stuff, and ready-made 3D models in general. Thousands on custom 3D modeling.)

    But I really wouldn’t pay $10/month to “just look”. It just seems weird.

    One idea would be to just have the same model as Soundsnap. Everyone uses Soundsnap, you “load up” your account with say 50 bucks now and then, and then as you download sound effects it just deducts from that. From time to time it tells you “you’ve reached zero!” and you just load up another fifty bucks.

    (I think snap takes some right off the top, or a percentage, which is fine, and then you just spend your balance.)

    Every business in the world wants a subscription model, but this one is a hard sell because you’re not getting anything for it.

    Again I suppose my question is, can you cancel after one month?

    (It might sound bizarre but I would just do that every time I wanted to use it! – I couldn’t even be bothered with the hassle of setting up a subscription with our accounting department! If I just buy something – model $500, unity asset $100 .. whatever .. I just buy it and it gets charged to corporate. But setting up a subscription is a big hassle, corporate-wise.)

    1. Rokoko Official

      9월 28, 2018 8:54 오후

      Hi Fattie, thanks for commenting!
      Yes, you can cancel your subscription any time. The $10 is not just to look. In the free preview version you can look at all assets and preview on your custom character. We did that exactly for that reason: to make sure that you did not have to pay just to look. We didn’t want a new feature like this to be hidden behind a pay-wall and have you run any “risks” by subscribing because you had not seen the content.
      However, if you decide that you want to purchase an asset, you will have to start subscribing monthly before you start. We have a variety of users with different preferences: some that are looking to buy a lot of assets and therefore would prefer paying a higher subscription for free assets, and others that are only looking for a few assets and would prefer a lower subscription and buying assets on top. With this model we hope to deliver the highest possible value for money to both groups.

      That said, your suggestions are great and we are definitely considering other plans and options. For instance, something closer to what you mention with Soundsnap or an “all you can eat” option:)
      We hope you will still try it out with the current setup. But if not, stay tuned and we will probably have some good news for you before too long:)

      Thanks a lot for your comments and time!

      Rokoko

  5. Rokoko Official

    9월 21, 2018 11:42 오후

    Hi everybody, thanks a lot for your engagement and feedback!
    Just letting you all know that we uploaded a series of tutorials at https://www.motionlibrary.com/tutorials

    Please let us know if you have additional questions and we will do our best to address them.
    Latest tutorial on how to apply assets to your custom character can be found here:
    https://youtu.be/7eB_PnMTTsQ

    Best, Rokoko

  6. 3 years License limitation?! and access to my Unity Account?! are you guys serious??? I stay far away from this…

    1. Rokoko Official

      9월 21, 2018 4:34 오후

      Hi Ryan, thanks for commenting.
      We are not asking for access to your Unity account, but asking you to share your email with us because we need that in order to save your purchases by linking your activities to your Unity ID. It also saves you from having to log in twice. It is a way that many companies minimize the hassle for users by keeping track of all activities in one place.
      We actually just today released a new tutorial showing how the access to old purchases looks and works. You can see it here: https://youtu.be/mvmljAL9iFY

      As explained below, the 3 year limitation is something that was requested by our Featured Publishers. They are making their work accessible at a very low cost and some of them requested that the usage rights had a time limit – and we thought that was reasonable.
      It is, however, very important to clarify that if you have used the assets in a game that you have published (a Unity build that has been deployed) then there are no limitations. It only applies to new titles and projects after the 3 years.

      Best, Rokoko

    2. Rokoko Official

      9월 28, 2018 8:44 오후

      UPDATE FROM ROKOKO, SEP28:
      Hi Ryan and others reading this.
      We have listened to your feedback and have good news!
      We presented your concerns to the Publishers that are providing assets for the Motion Library. We understand that the time limitation is misaligned with what the asset store has come to stand for and what you users have come to rely on. We really want the Motion Library to be a perfect fit for the Unity users and this shouldn’t stand in the way. So we are happy to say that we have now written that part out of the EULA.
      From now on there will be no time limitations on usage of the assets you purchase. We just released our version 1.0.4 with a large number of new assets and collections, and we really hope you will try it out! Best, Rokoko

  7. Both preview modes give the option to drag and drop your own characters on the asset to see how the motion will look on your character.
    https://urbanclap.ae/printer-repair/

  8. Can you explain the 3 years License limitation some more? it states that upon expiry “END-USER shall destroy any and all copies of the Motion Asset contained or stored on any type of media under the control of END-USER”. I hope that means we have to remove them from our computers and such (not from our released projects), because buying a subscription to buy is bad enough. if we have to pay again or remove the animations once the time is up, then it’s rather unreasonable. We develop games, not tv commercials. Games live a lot longer (decades even).

    1. Rokoko Official

      9월 21, 2018 2:37 오전

      Hi Alverik, thanks for your question! Yes, we will certainly explain and please follow up with any additional questions.
      The 3 year limitation is something that was requested by our Featured Publishers. They are making their work accessible at a very low cost and some of them requested that the usage rights had a time limit – and we thought that was reasonable.
      It’s very important to clarify, however, that if you have used the assets in a game that you have published (a Unity build that has been deployed) then there are no limitations. It only applies to new titles and projects after the 3 years. I hope this makes sense to your point about the lifetime of games that we are of course very aware of.
      As with all comments, we are taking notes of your comments and will definitely see if there are ways we can accommodate your requests. Best, Rokoko

    2. Rokoko Official

      9월 28, 2018 8:45 오후

      UPDATE FROM ROKOKO, SEP28:
      Hi Alverik and others reading this.
      We have listened to your feedback and have good news!
      We presented your concerns to the Publishers that are providing assets for the Motion Library. We understand that the time limitation is misaligned with what the asset store has come to stand for and what you users have come to rely on. We really want the Motion Library to be a perfect fit for the Unity users and this shouldn’t stand in the way. So we are happy to say that we have now written that part out of the EULA.
      From now on there will be no time limitations on usage of the assets you purchase. We just released our version 1.0.4 with a large number of new assets and collections, and we really hope you will try it out! Best, Rokoko

  9. Not intrested while don’t have animation hand with fingers.

  10. So if I understand correctly you have to buy a monthly or yearly subscription to only browse the available motions? Paying extra if you want to use them in your project. I clearly don’t understand the business model behind that decision and this will lead to a lot of customer just pass for the ‘service’. I would recommand to substract the subscription from the purchases, in such a case at least you get something for it.

    1. Rokoko Official

      9월 21, 2018 1:34 오전

      Hi Vit, thanks for commenting! There is actually finger tracking on a lot of the assets in the Motion Library. Check out for example the assets from AXYZ Design. Hope you’ll find what you need there!:) Best, Rokoko

    2. Rokoko Official

      9월 21, 2018 1:47 오전

      Hi Wim,
      Thanks for you sharing your thoughts on this. We understand that this is a new model for the asset store.
      As explained below, the preference between paying subscription or paying per asset varies a lot depending on how many assets you need and what kind of user you are. That is why we landed on this model that we still think is optimal and most affordable for both kinds of users.
      You are right that you now need to buy assets on top of the subscription and in that sense don’t get additional features for subscribing until you actually purchase assets (which we assume is why you subscribe of course:)). The reason we did it this way is that we wanted you all to have a chance to see and preview the assets and assess if this tool is of value to you before you subscribed. Alternatively, it would all be behind a pay-wall and would be more of a risk and “leap of faith” to the users to subscribe. Of course that leaves the issue of not getting any “bonus” for subscribing expect for the ability to purchase assets, which is of course what it is all about. We are taking notes of your comments and definitely see if there are ways we can accommodate your requests. Thanks! Rokoko

  11. Rokoko Official

    9월 20, 2018 12:11 오전

    Hi all, thanks a lot for the kind words and feedback! We will try to answer them in one response here. Please feel free to follow up!

    @Andy, Here are our thoughts behind the payment model. We expect to have a variety of users with different preferences: some that are looking to buy a lot of assets and therefore would prefer paying a higher subscription for free assets, and others that are only looking for a few assets and would prefer a lower subscription and buying assets on top. With this model we hope to deliver the highest possible value for money to both groups. But we’ll of course reevaluate if our assumptions are incorrect:)

    @thelebaron, great to hear that you like the design and core features! The features you mention (browse by publisher and categories/collections) are actually in our pipeline and will be included in a coming release. But great to know that it is something you need. Will be there soon!
    In regards to the amount of assets, all publishers will be adding new collections frequently and we will also be adding more publishers soon. We published a lot of assets just around launch time, so please try to check back in to see if we have more now – there should be quite a lot now!:) And many more will be added regularly. The idea with a marketplace like this is that it will adjust to the users. If a lot of users request shooting, high quality hit/death animations as you say, the publishers will be notified and create specific collections to meet that demand. So please just keep checking in. This is only the beginning!

    @Trent Sterling and developer, Thanks so much for the kind words – that’s exactly what we are hoping to hear.

    Please feel free to ask any additional questions here or at support@rokoko.com and we will respond as fast as possible.

    Best,
    Rokoko

    1. Paid subscriptions with the ability to buy content is precisely my problem with sites like 3d.sk and the like. It’s double dipping and it’s really scummy at best.

      1. I don’t think the scummy bit is necessary; but it does look like double dipping, and will likely sour a lot of Unity developers – high fidelity motion is going to be come increasingly important, even to smaller indie’s and game shops, who will balk at this.

        Perhaps you guys need to do more market research about who your new Unity3d customers now and who they will be in 3 years time. I reckon there’ll be far more pennies than pounds in the Unity landscape as AR comes of age – and double dipping is a great way to miss out on a ton of cash imho.

  12. Why on earth would one want to get a PAID subscription (!?!) just to be allowed to do an actual purchase of whatever might be interesting. This is just wrong! No, thanks…

  13. Trent Sterling

    9월 19, 2018 8:27 오후

    Perfect! I just needed something like this!

  14. The visualization of animations is really impressive, and its nice how fast it works. But so far I cant help but be disappointed by the lack of categories for searching for animations and how thin it appears for things which are common to games(shooting, high quality hit/death animations. While there appear to be a few shooting animations, there are dance animations by the bucketload). Maybe it has a broader collection than it appears but needing to know which exact keyword to search for is annoying if they aren’t labeled with common descriptors.

  15. Bravo, unity , u know what developers want most

    1. Yeah it seems developers nowdays don’t want to develop at all.