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최신 서비스 약관 업데이트 및 개방형 플랫폼으로서의 유니티의 신념

, 1월 16, 2019

유니티에서는 크리에이터가 상상하는 모든 것을 구현할 수 있도록 접근이 용이한 개방형 툴을 만들겠다는 일념 하에 15년 간 Unity를 구축해 왔습니다.

지난 한 주 간 많은 혼선이 있었습니다. 이에 대해 유니티는 허위사실이 유포되는 것에 대응하고 사실을 규명했습니다. 이 과정에서 개발자 여러분의 의견을 들을 수 있었고, 유니티 커뮤니티에서 유니티의 서비스 약관 또는 EULA(End User License Agreement)가 지나치게 제한적이라고 느끼고 있다는 사실을 알았습니다.

Unity로 게임을 만드는 개발자는 콘텐츠에 대한 소유권을 보유하며, 원하는 모든 플랫폼에 배포할 수 있어야 합니다. 유니티의 서비스 약관에는 이와 같은 원칙이 반영되어 있지 않았으며, 이는 유니티의 신념에 부합하지 않습니다.

유니티는 Unity 엔진 비즈니스 모델이 개발자의 성공을 이끄는 최선의 방법이라고 확신합니다. 유니티는 개발자의 매출에 대하여 로열티를 부과하는 것이 아니라 시트당 약정 요금을 부과합니다. Unity를 구축하는 데는 많은 리소스가 필요합니다. 그렇지만 매출의 일정 부분을 요금으로 부과하여 Unity 개발 비용을 보전하기보다는 협력 관계를 맺음으로써 개발자에게 더 나은 서비스를 제공하고 유니티의 비즈니스 모델을 확장할 수 있다고 생각합니다.

지난 12월 5일에 서비스 약관 업데이트를 통해 클라우드에 대한 당사의 약관을 분명히 정의하고 유니티의 비즈니스 모델을 보다 명확히 설명하고자 하였습니다. 하지만 개발자 입장에서 해당 약관이 어떻게 받아들여질지, 또한 개발자의 결정에 어떠한 영향을 미칠지 확인하게 되었습니다.

 

최신 서비스 약관 변경 내용 개요

이번에 변경된 대상 항목은 서비스 약관 2.4항입니다. 변경된 내용은 본 게시물 하단을 참조하십시오.

최근 업데이트된 내용은 개발자가 Unity에 통합 가능한 타사 서비스를 모두 이용할 수 있다는 점을 강조하고 있습니다.

타사 서비스 중에서는 Unity에서 지원되는 서비스도 있지만, 지원되지 않는 서비스도 있습니다.

그 차이는 지원되는 서비스의 경우 유니티가 해당 기술을 이해한다는 점입니다. 유니티는 지원되는 서비스를 Unity에 통합하여 개발자에게 더욱 도움이 되도록 하고 있습니다. 또한, 지원되는 서비스가 Unity 소프트웨어의 최신 버전에서 잘 작동하도록 하여 Unity를 이용한 프로젝트가 계속 사용될 수 있도록 보장하고 개발자가 최신 기술을 이용할 수 있도록 합니다.

또한 유니티는 이제까지 자체 서비스를 개발해 왔고 앞으로도 꾸준히 개발할 것입니다. 유니티는 자사 서비스를 통합하는 동시에 경쟁력 있는 타사 서비스의 사용도 허용합니다.

 

소급 적용을 위한 약관 변경

Unity로 제작한 프로젝트를 이후 업그레이드하지 않았다면 제작 시 버전의 서비스 약관이 그대로 적용되는 것이 원칙입니다.

그러나 버전을 업그레이드하지 않아도 버그를 수정할 수 있어야 적용 가능한 원칙이기에 사실상 적용이 불가합니다. 이에 따라 이제부터는 LTS(Long Term Support) 빌드를 포함하여 프로젝트에 사용 중인 같은 해에 출시된 버전에 대해 사용자가 동일한 약관을 유지할 수 있도록 허용합니다.

앞으로는 Github에 약관 변경을 호스팅하여 약관이 언제, 어떻게 변경되는지에 관해 개발자에게 공개할 것입니다. 링크는 https://github.com/Unity-Technologies/TermsOfService입니다.

 

Improbable

최근 변경된 약관에 따라 Improbable이 서비스를 제공하는 것이 약관을 위반하지 않으므로 Improbable에서 다시 Unity 라이선스를 사용할 수 있습니다. 그러나 유니티는 Improbable을 협력사로 간주하지 않으며, Improbable의 기술이나 경영 방식에 대하여 아는 바가 없으므로 Improbable의 서비스를 보증할 수 없습니다.

Improbable은 12월에 당사의 서비스 약관이 업데이트되기 전부터 약관을 위반했을 뿐만 아니라 당사와의 협력 관계를 왜곡하여 전달했습니다. 비록 SpatialOS가 Unity에서 지원되는 서비스는 아니지만, 앞으로도 해당 서비스를 사용하여 게임을 개발하고 출시할 수 있음을 명확히 밝힙니다.

이번 서비스 약관 업데이트에 관해 개발자 여러분의 문의 사항을 답변하기 위해 AMA(Ask Me Anything) 세션을 진행했습니다. 해당 내용은 다음 링크에서 확인하실 수 있습니다.


 

2.4 3 서비스 제공업체와의 협력

Unity 개발자는 Unity 개발자에게 제공되는 모든 서비스(이하 각각을 “타사 서비스”라 한다)를 자유롭게 이용할 수 있다.  본 약정에 의거하여 유니티는 제3자 서비스 제공업체 혹은 타사 서비스를 지원할 어떠한 의무도 가지지 않는다.

제3자 서비스 제공업체는 유니티의 명시적인 서면 허가가 없는 이상 (1) 스타일이 지정된 모든 유니티의 상호, 상표, 로고, 이미지, 제품 아이콘 또는 유니티가 소유한 그래픽 심볼을 사용할 수 없다. (2) Unity 제품과 혼동될 정도로 비슷하거나 Unity 개발자가 Unity 제품 혹은 서비스라고 여길 수 있는 제품명을 사용할 수 없다. (3) 유니티와 협력하고 있다거나 유니티가 보증한다는 인상을 주는 마케팅 자료를 만들거나 사용할 수 없다.  유니티의 상표를 사용할 때는 반드시 유니티 상표 가이드라인을 준수해야 한다.

 

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  1. Vladislav Turbanov

    1월 21, 2019 11:09 오전

    I’m glad that Unity once again turned its head on developers with this ToS change. Good job! I still wish for an additional royalty-based Tier with all the sources open.

  2. I need to play it game, It look so good

  3. This is a great response from Unity, in my opinion. It addresses what the community asked to be addressed.
    As one who would have been directly effected by the shutdown of Improbables ability to support Unity users, I also feel the need to say I felt the actions taken against them were too harsh, without public warning, and with disregard to the knock-on effect it had on Unity’s own customers using their service. Should the voice of the community been quiet, many would have been left in a bad situation. Had Unity mentioned to its users that Improbable were, in their eyes, in breach of the ToS and may be forced to withdraw their access, the pressure from customers to rectify the situation would have been spread equally. I also feel the effort from Unity to rectify this directly with the third party prior didn’t equal the level of punishment administered, which came off as bullish.
    That said i’m relieved to read the Unity ToS are back on track as being the great open platform, for all developers, we know it to be.

  4. Kristafer Vale

    1월 17, 2019 7:03 오후

    This is the type of response we have come to expect and respect from Unity. If their service is better let it win on merit not by icing out competition. It also shows thoughtfulness to the community at large that they took the time to clarify and ultimately decided that maximizing developer’s options only makes Unity that much more attractive as a platform. Well done.

  5. That’s good news! I think this was the right decision.

  6. Thank you Joachim & Unity!

  7. Manipulative BS loot box plugin for Unity engine coming when? Or maybe charge people a dollar to start the editor? Unity is so dead to me, deleting it, moving to Unreal or Godot.

    https://www.youtube.com/watch?v=ZR6-u8OIJTE

    1. Unity’s shite of an engine, always been and there’s no way it would ever recover eventually. Most features that UnrealEngine showcases as built in, are available in Unity as a plug in or asset to purchase that don’t go even closer to their UE’s counterparts. UE4 for the win. Unity is shit

    2. Good luck on your new journey ;-)

  8. From AMA: the evidence of violation is “we totally feel that way” (really). Out of respect for Improbable they won’t go into the details. And this video from Unity’s own channel, of Improbable explaining how they use Unity in the cloud for SpatialOS on a Unite event (but a year before they had the 500 millions so it wasn’t a violation then!) was brought up: https://www.youtube.com/watch?v=ffWaRbYXxRc

    1. That’s why they wont answer the question of what exactly was Improbable’s violation. Unity says they aren’t partnered with or in contract with Improbable so there is no NDA or contract that’s keeping it a secret. Which means they wont say because it doesn’t have a leg to stand on and was merely a knee-jerk retaliatory reaction to a monetary dispute and they are not saying to not appear greedy and underhanded to their customer base.

      Look at the outcome. If Improbable was actually in violation of something real then Unity would not have backed down and reversed their stance, but they did. So it’s quite clear that they were the guilty ones and now are scared to lose customers over it so they backpedaled while pretending to take the high ground.

      1. Yeah. Plus they have an ex-EA CEO who made EA into most hated US company. He beat for-profit hospitals, gun making companies, etc. That’s talent. Since he left they dropped to 5th spot on most hated list.

        EA always does shady greedy anti-consumer crap and claims it’s for benefit of the player: false marketing, downgrades, lootboxes, intrusive slow DRM that pirates break in 10 days top, shutting games down, shutting studios down, always online DRM in SimCity 2013, microtransactions.

        Unity claimed banning Improbable was for the benefit of all users too. Same CEO = same tactics.

        And the CTO is probably salty that he isn’t some hot stuff gaming celebrity like Todd Howard or Hideo Kojima and if you google his name you get people saying he is very toxic in the workplace too, like accusing others of his own mistakes.

  9. I was following this story very closely from the begining and was very worried about the random tos changes and (seemingly) closing out competitors. However in the end i think actions speak louder than words and this proves to me that unity is still very pro-developer and given the company’s massive scale they are following their principles. Its too bad the Unity Technologies + Improbable story didn’t work out, i really shipped them together.
    Thanks for caring about your community and developers!

  10. Excellent clarification, this helps alot and for me restores a lot of trust in unity.

  11. Sanjay Karthikeyan

    1월 17, 2019 1:09 오전

    Can we use unity Logo, when we do portfolio of our level design using the “Unity Editor” as our main tool? or any other Art work that has been rendered in unity to for Portfolio or personal art purposes? Would that violate term 2.4 ?

    1. This question should be covered by the “Guidelines for Using Unity Trademarks”, link below.
      https://unity3d.com/legal/branding_trademarks

  12. When you obtain a version of Unity, and don’t upgrade your project, we think you should be able to stick to that version of the TOS.

    thats what I like to see, thanks for listening!
    I can understand that there was a lot of confusion and untrue statements, but legal texts are always to take with a grain of salt. One little thing can have an insanely big impact.

  13. Thank you for permitting SpatialOS. It’s really unfortunate that they didn’t find a way to work with you on a deeper integration, but it was worrisome to see their editor licenses being pulled for releasing something pretty similar to any old load balanced server ecosystem.

  14. Thank you Unity for sharing this

  15. That’s a great followup. Thanks for listening to your users/developers!

  16. KAMRAN BIGDELY

    1월 16, 2019 9:25 오후

    A great decision. My mind is at peace with Unity now for two things:
    1- Unity ToS is not retroactively applied.
    2- More freedom for developers to choose their 3rd-party cloud services.

  17. This is everything I wanted the new TOS to be:
    – We can use any service we want
    – Service providers can use Unity even if they’re not “official” partners
    – TOS will always be the one from the downloaded unity version

    It’s perfect. Well done Unity

  18. Thank you, the “Unity Software Additional Terms” on github are particularly clear, actionable, fair, and condusive to enthusiastic use.

  19. Thanks Joachim! UNITY PROVES AGAIN they care and follow their principles! All of the trolls can just go away. I have been a fan all the way back since Goo Ball!

  20. Asked this on AMA but didn’t get an answer:
    Very glad to see the recent changes to ToS and you guys taking 3rd party use of your brand identity more seriously. Thank you for that. Having said that, how do you plan to enforce these changes? If a 3rd party claims to be a Unity partner, is there a way for a developer to quickly verify this claim? If a provider is found in breach, how long will it take for the hammer to come down? Will Unity communicate with devs to notify us of 3rd parties in breach, to protect us from signing on with services on false promises?

    1. If you have reason to doubt a service provider, I would contact Unity to ask. A simple email pointing to where the company claims a partnership with Unity, and asking for confirmation should be fine. Either Unity says they are a partner or you helped Unity find a bad actor. This type of thing is standard business practice, and I can’t imagine Unity having any possible reason to require something different.

      If you fail to do this, it does not cause you any extra liability. And such a company could be sued by you for damages caused by their false representation of being a Unity partner. But if you want extra assurance a specific technology is a good choice, it is totally fine to ask companies if an asserted partnership actually exists.

  21. Vladislav Turbanov

    1월 16, 2019 7:22 오후

    Are there any chances for a new tier, that would provide a royalty based approach with all of the engine sources open? Something like a UE4 model.

    1. Community Team

      1월 16, 2019 7:52 오후

      We’re not in favour of a royalty based model. John Riccitiello explains why in this Reddit AMA answer: https://www.reddit.com/r/Unity3D/comments/agn89u/join_john_riccitiello_and_joachim_ante_for_an_ama/ee7kn8q/

  22. You continue without explain why Improbable is violating your TOS.

    1. Does it matter? With the new ToS, ImprobableGate is over

      1. Yes, matter, if Unity not explain the reasons of the Improbable TOS violation then the more possible is that Improbable is rigth and Unity lie, and if Unity lie is very worrying.

    2. CEO of unity replied in the AMA:
      https://www.reddit.com/r/Unity3D/comments/agn89u/join_john_riccitiello_and_joachim_ante_for_an_ama/

      More precisely:
      Unity_John
      We feel they were in violation both on a technical level and with marketing. We asked them to certify to us in writing that they were not in violation. They did not provide this written certification. They then changed their implementation with a new GDK. We again asked them to certify this was not in violation of our TOS. We asked they do this in writing, and they did not. They also, in our view, used Unity trademarks / brand in their marketing materials and on their website in ways that suggested a partnership, that did not exist.

      1. Wow, ok. So they basically started acting like a syndicate, and since Improbable didn’t do as told, they were corrected. Yep, very nice and clean indeed.
        Nobody can really know what happened except those implicated, and this is all just a bunch of gossiping and BS, but you have to admit it all sounds pretty shady.

  23. I am curious of the amount of damage Improbable has done to Unity, cause personally I didn’t care. I didn’t care about the article made by one company and I didn’t even care to read this blog, I just read the headline and the first paragraph. I am using Unity for 5 years now and I am still using it today, nothing changed for me.

  24. Good thing!!

  25. Which point did Improbable violate a year ago?

  26. great move. & also hope Improbable can establish partnerships with Unity. you both are awesome!

  27. Thanks Joachim and the Unity team, as expected you’ve gone beyond. But I would like to hear a public apology from Improbable because of their behaviour, which did damage Unity.

    In addition we can see that one company listens to it’s users and another company prefers to panic it’s users with false information.

    So I think it would be nice for Unity to have a proper “Unity supported partners” scheme where Unity proudly displays – and promotes to an extent – the partners that work with Unity.

    Everything else is kind of wild west or Unicorn I guess, YMMV :)

    1. Totally agree with this, thanks Unity!

  28. Fantastic response. This dispels all of my fears about the future of Unity. Perhaps there’s even a way to do a ‘Nintendo Seal of Authenticity” for official 3rd party partners who are approved.

  29. Amazing that after 15 years you still make business descisions for the betterment of your users. Thank you!

  30. Thanks Joachim for all of this. Good to see you actually heard the forum discussion and did this. Huge amounts of respect and love

  31. I’m just happy that Unity has sorted this issue. We all have our moments, and we learn to improve from experience.

    Now, let us all just look forward to Unity 2019.1

  32. Andrew Mitchell

    1월 16, 2019 5:09 오후

    Thank you Unity! You messed up with the Dec. 5 TOS, but you fixed it which I appreciate. And thanks for fixing TOS retroactivity, which was a problem before. Thank you for listening to your customers!

  33. Gregory Pierce

    1월 16, 2019 5:00 오후

    Thank you for sharing this and for listening to the community. Love you guys as always!

  34. Jashan Chittesh

    1월 16, 2019 4:55 오후

    Thank you! I was really concerned with the previous ToS change, and also with what happened with Improbable / SpatialOS. We don’t *really* know what happened, but listening to both sides, it definitely looked like something bad happened that would also have a negative impact for Unity developers – at least if they would want to use SpatialOS for their projects.

    This blog posting and the new section 2.4 clarifies that. No more concerns.

    I’m just a little sad that with this new ToS, Game Streaming services (the kind where you play games running in the cloud) are no longer forbidden. Telcos will certainly use that to promote 5G, which is evil. I’m half joking with this, but only half-joking ;-)

    Anyways, Kudos to everyone at UT who was involved with this – and now let’s all get back to work! :-)

  35. Percy Legendre

    1월 16, 2019 4:52 오후

    I am so happy to hear this. Thank you for listening to us.

  36. well done =)

  37. Well done! Im glad of the outcome of this whole situation.

  38. This is fantastic. Thank you so much for listening and being open. Not much else to say. Cheers!

  39. Philippe Da Silva

    1월 16, 2019 4:16 오후

    Clear, Clean, Clever… Joachim, you made the right and best move with this blog post and TOS changes… Bring me faith that people can argue, listen and fix things…

  40. Voltaic Island Games

    1월 16, 2019 4:15 오후

    Thanks for the update. This does look a lot better.
    One thing comes to mind though..

    “Third Party Service providers may not, without Unity’s express written permission: (1) use a stylized version of any Unity name, trademark, logos, images or product icons, or other Unity-owned graphic symbols;”

    Does this mean they cannot even use the name to say “This works with Unity”? If not, a company can say “This service works with Unreal, Lumberyard, Xenko, Godot, and some other engine beginning with U”, which would seem to do Unity a disservice?

    1. You can say “This works with Unity”. But you can’t use our logos or claim that you are a partner or supported by Unity.

      1. And because it probably does result in less income for Unity despite 3rd party not being a partner, you can encourage more partnerships with a much more visible partners page / program because being a partner means you share Unity’s benefits including exposure to Unity’s customers.

        I think this is fair for people willing to pay to be a part of Unity’s hard work.

      2. Sanjay Karthikeyan

        1월 17, 2019 1:10 오전

        Can we use unity Logo, when we do portfolio of our level design using the “Unity Editor” as our main tool? or any other Art work that has been rendered in unity to for Portfolio or personal art purposes? Would that violate term 2.4 ?

      3. But, does this mean that, even while not using Unity’s logos and trademarks, they still can use parts of Unity editor and Unity runtime in order to provide some kind of services, without any permissions from Unity Technologies? Which is not good if they can.

  41. Mark MacPherson

    1월 16, 2019 4:14 오후

    A tremendous gesture and exactly the clarification this community needed. I truly thank UT for taking the high road on this. I am sure it comes at a cost but I hope it comes back to Unity in future business.

    Strong message guys. Well done.

  42. The new ToS are quite generous, and put my mind at ease. Thank you for making this change.

  43. Sort of took this for granted, but it was shocking to see how many non-lawyer types had daggers for unity at the drop of a hat.

    I am sure the same people will suddenely have reinstated love for unity. Anyway, life continues for the majority of developers.

  44. Well done!

  45. Nice Move!