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Our new editor for Linux (in preview for Ubuntu and CentOS) brings the benefits of real-time to a whole new platform.

For years, we’ve offered an unofficial, experimental Unity Editor for Linux. A growing number of developers using the experimental version, combined with the increasing demand of Unity users in the Film and Automotive, Transportation, and Manufacturing (ATM) industries means that we now plan to officially support the Unity Editor for Linux. Currently, it’s available in preview, and we’re interested in gathering your feedback on our Unity Editor for Linux forum. We expect it to be fully supported by Unity 2019.3.


It is accessible by all Personal (free), Plus, and Pro licenses users, starting with Unity 2019.1. We want to focus on making our Editor for Linux as robust and stable as possible, so we’re prioritizing our official support on the following configurations:

  • Ubuntu 16.04, 18.04
  • CentOS 7
  • x86-64 architecture
  • Gnome desktop environment running on top of X11 windowing system
  • Nvidia official proprietary graphics driver and AMD Mesa graphics driver
  • Desktop form factors, running on device/hardware without emulation or compatibility layer

We recommend you use one of the supported configurations above for the best development experience.

About 3rd-party tools

One important thing to remember: Before you open your projects via the Linux Editor, make sure that any 3rd-party tools you use also support it.

How to get it

You can get the latest builds from the Unity Hub.

We can’t wait to hear what you think on our Unity Editor for Linux forum.

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  1. What IDE do you suggest to use with this? I can’t get vs code to work!

  2. Is there a way to download Unity for Linux without using the hub? Using Unity Hub 2.0.4, when clicking on Add, it start to download but in the end it just says ‘No Unity Version’.

    Tried to download Unity 2019.1.10f1 and Unity 2018.4.4f1
    Unity Hub Version 2.0.4
    Operating System: Ubuntu 19.10

    Thank you,


    1. The operating system is Ubuntu 19.04.

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  4. I am very happy to see that. I dont like windows and microsoft. ALWAYS LINUX !!

  5. Yeah ! unity is the only software that keeps me on windows!

  6. Great news , i’ve been waiting for this!

  7. Does this mean Unity 3d will work on other distros like Arch, Manjaro, and fedora?

    1. Martin Thomas Best

      6월 25, 2019 5:57 오후

      We will only be officially supporting the Linux distributions we list in the post, but we also won’t be blocking other distributions. This means that bugs that are reported on other distributions will are likely to go unaddressed as we priorities where to focus. The recommendation is to work on the distributions we support. This is especially true if you plan to use Unity to solve a business critical need.

  8. Erick (Rukiri)

    6월 17, 2019 2:56 오후

    Now this is news!

  9. Now this is the best news I’ve heard in a while. Can’t wait to get it set up and working in my native (Linux) environment. Great job folks <3

  10. I need that i3wm support ty bye

  11. Wow I’m so happy to read that. Finally I can never reboot Windows again. Krita, Blender and Unity <3

  12. Thank you for your hard work on this, everyone involved!

  13. Oh man this is great news! I can still keep a Linux laptop for personal use & programming while doing my art assets and more graphical intense development on a Windows machine.

  14. Finally. Thank you very much.

  15. Krzysztof Krysiński

    6월 2, 2019 9:28 오후

    Finally! Good job!

  16. William Clay Ferguson

    6월 1, 2019 12:53 오전

    What does it “edit” ? Text files? The word “editor” couldn’t be less descriptive even if you removed 6 of the letters from it.

    1. Programmer McProgrammerFace

      6월 1, 2019 2:16 오전

      Please be nice

    2. Well, it is an editor for the Unity engine… what else would it be editing?

  17. I’ve been using Unity3D on linux since the first preview – really loving it.
    So it’s super great to hear that it will become officially supported!

  18. Finally!

  19. Excellent news. Looking forward to using it.

  20. Cool! What does it do?

  21. Great news, now that’s democratization of game development!

  22. Could you post some screenshots how the editor looks running on Linux?

  23. Thank you so much for this, It’s all amazing news.
    I’ve been using 2019.1 in Manjaro XFCE almost full time, and it works fine, just a few minor issues with the editor in specific.
    Having it as an AppImage really helps keeping it clean too.
    I even have it setup so that bumblebee and game mode launch with Hub.
    So far it has been Working great!

  24. What about the code editor? VS code should be default i guess.

    1. I’m guessing they’re using either that or MonoDevelop like on earlier versions for Windows

    2. Mikko McMenamin

      6월 1, 2019 10:12 오전

      Jetbrains Rider already has Unity integration and supports Linux

  25. KUDOS to the Unity crew! You made it!

  26. Will this support Linux Fedora? I hope that it falls under the Gnome support.

  27. Michael Nischt

    5월 31, 2019 1:08 오전


  28. Unity is running on Linux!

  29. John Rockefeller

    5월 30, 2019 10:12 오후

    Yay! I’ve been using this for a while now but super happy that it’s becoming a first-class citizen in the Unity family. It works fine when using the Nvidia card (Optimus) but goes pink when using the Intel GPU. I know the Intel GPU is not supported by Unity, but their hardware is very popular in the Linux population due to its support of open source and free software, so you may have to rethink that over time.

    1. It’s fine if you use Intel GPU for making a mobile or simple graphic game. When it comes to film making or you try to use HDRP or even try to bake large scene light with GPU, Intel GPU is not capable this. (It may work but I don’t think it works well at all.)

  30. I have been using the experimental Unity build for Linux a while now, It sounds great that you want to officially support it now and make it more stable, which is much needed. You have quite a lot of work to do there though, good luck with that :)

  31. Warwick Molloy

    5월 30, 2019 9:24 오후

    Yes, its important to choose a set of runtime dependencies, like gnome but saying ubuntu 16.04 etc is a little less helpful. It’s better to state which gnome library versions are used to build it and let people find that in their linux distribution..

    Better yet, make the popular package formats like RPM, dpkg (Debian) and those package managers will deal the dependencies.

    Don’t go it alone, reach out to the community behind the distributions you wish to target for packaging advice.

    And like a previous commenter posted the newer snap and flat pack approaches are something Canonical and RedHat will help you with and are intended for commercial applications like this.

  32. Eduardo Medina

    5월 30, 2019 8:29 오후

    It would be wonderful if you give support for a Snap package at least.

  33. Thanks Unity! I’ve been using Unity since the 1.x days, but have also been using Linux since 2012. I’ve been using the experimental editor since before that and while that has been very stable for me It’s nice to have official support for Linux!!!

  34. The Pinguinator

    5월 30, 2019 7:27 오후

    Well the question is if Blizzard ports Hearthstone to Linux as a “hey, we have a beta for you guys”, and bring some buzz. The annoying part is the launcher.

    1. Targeting a platform for building a binary and supported platforms for unity editor are two different things. Blizzard surely can build Hearthstone for linux without a need of unity editor running on linux, if I suppose they are not using non cross platform libraries etc. But they ignore the headache because linux users are like %1 of their userbase.

  35. Every VFX/animation house will be happy, thank you

  36. I’ve been running the linux editor on Manjaro linux, and it actually runs great.

  37. 2020 year of the Linux desktop amiright?

    1. Linux on the desktop brought to you my Microsoft.