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유니티는 모든 산업 분야에서 실시간 3D(RT3D) 기술을 도입할 수 있도록 지원에 주력하고 있습니다. 그 일환으로 유니티는 글로벌 기업에 업계를 선도하는 솔루션을 제공하는 전문 서비스 기업인 Finger Food Advanced Technology Group(이하 ‘핑거푸드’)을 인수했습니다.

지난 2년간 유니티는 게임 개발용으로 알려져 있던 업계 최고의 RT3D 플랫폼을 미디어 및 엔터테인먼트, 자동차, 운송, 제조, 건축 및 건설 산업에까지 확장했으며, 이것이 시사하는 바는 큽니다. 모든 산업 분야에서 기존의 워크플로에 변화를 가져오고 새로운 소비자 경험을 만드는 데 실시간 3D 기술이 미치는 지대한 영향력과 고유의 가치를 깨닫고 있습니다.

실시간 3D 기술의 새로운 도약

핑거푸드는 Lowe’s, Enbridge, Softbank Robotics 등 세계를 선도하는 기업에 맞춤형 솔루션을 제공하며, 인공 지능, 증강 현실, 가상 현실, 로봇 공학과 같은 최신 기술을 활용하여 복잡한 비즈니스 문제를 해결하도록 지원합니다.

아래 동영상에서 핑거푸드의 솔루션을 확인해 보세요.

 

핑거푸드는 유니티의 기업 고객에 공산품, 건물 등 실제 에셋에 대해 인터랙티브 디지털 트윈 등의 디자인, 개발, 배포 서비스를 제공할 예정입니다. 유니티와 핑거푸드는 공유 툴과 서비스 프로그램을 반복 사용이 가능한 솔루션으로 변화시켜 모든 산업 분야에서 내부 인력의 전문성을 높이기 위해 기존의 업무 방식을 완전히 바꾸거나 재교육할 필요 없이 손쉽게 실시간 3D 기술을 활용할 수 있도록 지원할 것입니다.

고객이 실시간 3D 기술을 도입할 수 있도록 돕는 것이 유니티와 핑거푸드가 함께 실현하려는 목표의 핵심입니다. 이번 인수와 함께 200여 명의 핑거푸드 임직원 모두가 유니티에 고용승계되며, 유니티는 핑거푸드와 함께 모든 산업이 RT3D와 함께 하는 미래를 실현할 수 있도록 솔루션과 서비스를 제공할 것입니다.

현재 BMWDaimlerLockheed MartinABBMortensonSkanska 같은 업계 리더들이 생산성을 높이고 더 효율적으로 협업하며 출시 기간을 단축하기 위해 유니티의 RT3D 기술을 사용하고 있습니다. 이번 인수를 통해 확장 가능한 RT3D 서비스와 솔루션을 생성하고 산업 전반에 배포하려는 유니티의 노력에 더욱 박차를 가할 수 있을 것으로 기대됩니다. 또한 유니티는 핑거푸드를 인수함으로써 내부 인프라 또는 전문 기술의 부재로 인해 실시간 3D 기술의 이점을 누리지 못하는 다양한 산업 분야의 갈증을 해소하면서 더욱 성장할 수 있을 것으로 보입니다. 핑거푸드는 확장 가능한 RT3D 솔루션 및 서비스를 개발하고 각종 산업체 및 기업 배포를 지원하는 Unity Industrial 조직에 합류하게 될 것입니다.

핑거푸드에 대한 자세한 내용은 www.fingerfoodatg.com에서 확인하실 수 있습니다. 핑거푸드와의 협업에 대한 정보는 유니티 세일즈 담당자에게 문의하시기 바랍니다.

 

23 replies on “유니티, Finger Food Advanced Technology Group 인수”

I find it more than a little surprising that the perception among some of the commentators is that games and B2B are mutually exclusive, when they patently are not. If an acquisition provides resilience and extensibility to core competencies, then, subject to purchase conditions, it can only be a good thing. The idea that Unity should have gone out and bought a games studio is myopic because any such purchase would have put it in direct competition with its customers – you. Buying a company such as Finger Food increases capabilities and unlocks revenue streams without setting up those potential conflicts, and demonstrates a refreshing degree of maturity and realism on behalf of Unity. If you have any doubts about this – go and take a look at Unreal and the huge amount of effort they’re putting into arch-viz and automotive. The world is changing – that much is certain – and now real-time is set to take centre stage in so many different walks of life. Unity clearly understands that, and also understands that in the near future – if not in fact already – real-time will be an absolute arms-race. This acquisition is clearly part of a multi-threaded strategy to protect against that and extend capabilities – and that can only be a good thing for all Unity devs.

Congratulations Unity!! Finger Food is an amazing company, as to some of the game coders here (I love Unity and I am building cool stuff with it) I believe that your amazing skills just got a huge increase in demand.

A lot of game developers seem very unhappy about this. But I am sure everyone will benefit from this capability. Unity has been pushing hard for using game engine tech for things other than games which is what will fuel AR/VR in the future. If you’re a game developer this should make you extremely excited. This means your skills will be of extreme importance to all types of companies in the future. The demand for your skills is about to explode exponentially!

Also, this gives Unity more financial muscle to keep imroving the core engine. Which in turn makes sure that the engine will be there in many years to come so your aquired skills will be still relevant throughout your career.

I could not agree more with this. It only increases the demand for these skills and truly drives these new technologies forward! I am very excited about the future of real time 3D.

Ladies and gentlemen, this is how your monthly license is spend in ridiculous new acquisitions that doesn’t benefits us at all…
@Unity, just sell yourself to Microsoft or Autodesk already so we can all move on to Unreal or Unigine…

People not understanding this acquisition and wondering why not another games company: Enterprise is also a massive sector for AR/VR/MR/VX, you just have to look at the attached video to see the sorts of clients throwing money at this. The tech has a big future and so does Unity in it. Any tech propelled by this sector and the massive amount of revenue from it also bleeds into the engine and back to games.

This acquisition is worrying because Unity takes a direction towards enterprise that is not going to bode well. I would not comment if an entire section with a massive bold text headline about this acquisition being a “turning point for Unity” had not been removed! It was there and now it vanished.
Which proves that the move is deliberate and welcome within the organization and that Unity wants to deceive its core audience and user base.
With such move and wide acceptance, it makes sense why increasingly people with no game development background are hired for key roles. This is a truly bizarre strategy that only someone who drove EA to the ground could lead you to.

Who drives your acquisitions? Fire them! If you cannot, then re-assign them where they can do less damage.
There is NO learning benefit and technological improvement from Enterprise applications. Their pipelines are outdated. their practices too, and their requirements far away from quality, performance, and innovation.
I urge you to stop these pointless, and really bad acquisitions of late, they are terrible and sad at the same time, and focus on getting your act together, making great game technology, this is what leads the sector forward, not enterprise junk tech.
If you want someone to push your teams and help you break ground, you should acquire a successful, high end VIDEO GAME studio. That is how your performance and quality would improve, and your workflow and pipeline improvement strategy would start being more purposeful, cohesive, and finally making sense.

You have to accept that the world is changing. Today game engines are not more only for developing games. In the future there is much more money to earn in areas like architecture, visualization, simulation and AI. Unreal Engines goes also this way. As long as Unity does not forget gamers this development could have a huge benefit for all users.

Tulius, I am not sure you understood what I am saying.
Furthermore, I am not sure you understand what made this “world” change necessary, and possible.

The world changed for AEC and Enterprise in general, *because* of the way games pushed technology. And it is Only and Always Media & Enetrtainment that push Graphics and Animation technologies.

So it is not me not accepting the world is changing, but someone in Unity not understanding who the enabler of change really is.

Having some consultants from the Enterprise world is a good thing.
It is good to hear these important users out.

Having an enterprise and marketing team guide your next steps, when they are in fact the last wheel of the tech train, often using the most absurd, unorganized and ridiculous workflows and pipelines, is misplaced faith to say the least.

I agree. Unity Technologies should really be more like Epic Games! If you don’t develop great games yourself you’ll never be a great engine developer! That’s the reason why Unity has these awful Asset Store Ads everywhere these days! The Asset Store seems to be the ultimate excuse.. and a really nice cash cow as well.

you clearly have a stick in your ass and have shown by your messages here you know nothing and Im wondering who pissed in your cornflakes?

All people who commented do more than extend personal attacks.
Be more like other people. Make your comment useful and relevant.

Proving, once again, that any word salad’s density is inversely proportional to the impressiveness and self explanatory benefits of a technology.

Congratulations Ryan and team at Finger Food, this is an amazing partnership that will serve Unity’s enterprise clients well.

Sigh.. another random acquisition that has nothing to do with the core tech. Aren’t you so desperate for IPO? If you want my opinion, acquiring an AAA game studio will help. You will desperately need it for self-verifications and it will eventually increase the value.

Instead of owning one, we are working with many great game companies on our game tech (like DOTS). We’re excited to share more about that in the future.

Unity’s mission also extends beyond gaming. The purpose of this acquisition is to accelerate the adoption of real-time 3d in those industries outside of gaming, such as AEC and automotive.

We understand your management and communication team suggest sticking with that excuse, but it really isn’t that great.

You just acquired a small team that does low quality and low complexity work, often focused on marketing goals, to help you improve your technology how do you think this is going to work?

It is like you are hiring an art director who can barely draw, to push your art team towards excellence. This is going to be disastrous.

I agree. Their first priority should be purchasing an AAA studio and making a popular game (like Epic did with Fortnite – albeit by copying PUBG) that can bring in money, improve the core engine AND make the engine more popular by displaying what it can do

Buying a AAA studio and actually making games will allow them to make a better development experience for game developers and also speed up their core feature releases (which are currently fairly slow and buggy IMHO)

Spending money on acquiring companies for Enterprise isn’t a bad thing and I agree it has financial benefits but it shouldn’t be their first priority until their core engine is at a certain stage

So is this another Unity acquisition where it’s gonna cost an undisclosed amount of money to even touch this stuff like the art tools you acquired earlier?

Honestly, this reeks of 4.x and earlier, where there was a massive swath of Unity features behind a pretty insurmountable paywall for a lot of developers, only worse because there’s no way of knowing how much access costs. We all know how those systems shake out. If you have to ask the price, it’s probably too much unless you’re pulling in major income from the engine.

Kind of bad news for all game developers, we wish you’d buy any gaming studio instead to evaluate the process of making them and see how usable new features like DOTS are.

You know, just like unreal does for 22 years…

They believe is too risky to invest in game studios…. Oh well then, perhaps we should not invest in gaming either?
In my book Unity is doing bad because It had become really huge and requires large amount of money to keep up.

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