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WWDC에서 Apple은 Mac에 Apple silicon을 탑재할 것이라고 발표했습니다. Apple silicon이 탑재된 Mac에서도 macOS 스탠드얼론 플레이어가 원활하게 실행되도록 하기 위해 유니티는 Apple과 긴밀하게 협업해 왔습니다. Unity는 기존의 64비트 인텔 기반 Mac과 Apple silicon이 탑재된 Mac에서 모두 앱을 실행할 수 있도록 유니버설 앱 빌드를 지원할 예정입니다.

개발 중인 게임이 Apple silicon에서 실행되도록 하려면 Unity 2020.2로 업그레이드해야 하며, 기존 인텔 기반 Mac에서도 원활하게 실행되는지 확인해야 합니다. Unity는 Mono와 IL2CPP 스크립팅 백 엔드를 지원할 예정이며, OpenGL 그래픽스 API는 지원하지 않을 예정입니다. 따라서 Metal을 사용해 게임을 실행해야 합니다. 또한 개발자는 현재 사용 중인 모든 네이티브 플러그인을 재컴파일해야 합니다.

Apple silicon이 탑재된 Mac에서의 Unity

유니티는 곧 Unity 2020.2 베타 버전을 출시할 예정이며, Apple silicon이 탑재된 Mac으로 원활하게 전환할 수 있도록 지원할 것입니다. 차세대 Mac으로 개발한 멋진 프로젝트를 기대하겠습니다!

21 replies on “Unity, Apple silicon 지원”

message me if you want any Unity Editor testing in the Apple Silicon Dev Kit – I have one and Hub does not load content to download/register at this time.

I’m in the same boat. I believe the Unity Hub might be based on Electron which isn’t supported yet. Other apps like Slack, Visual Studio Code, GitHub Desktop have the same issue.

Well, I hope you guys are ready when they come knocking on your door asking for 30% of your subscription charges in 2 years. Much as I’d seen this coming for many months now, I’ve been skeptical of Apple’s intentions. With every new OS release they make it evermore difficult to install apps which aren’t downloaded from the App store in the same of security. With this new direction, they have an even better excuse for restricting apps that aren’t on the App Store. Once they succeed in funnelling all apps and games through the App Store, It’s anyone’s guess what happens next. But with what we’re already seeing with the likes of Hey, I remain skeptical.

Yup, I am absolutely ready for 30%. What they’re charging is probably fair. If anyone believes they’re charging this for simply hosting and distributing the app, then they have an extremely thin understanding of technology and business. Go ahead and complain about the fee. I’ve done it, too. But at the end of the day, you could be putting your energy towards things more productive, because complaining won’t take you anywhere.

Oh I’m not complaining at all. Not yet at least. My concern is for big software companies like Unity being forced to host their apps on the Apple App store and being forced to hookup their subscription to Apple pay so they can take their share. That’s a huge chunk of their revenue. Heck even 15 percent is a huge chunk. I also kinda have a feeling that if this ends up happening Unity will pass on the cost (or a part of it) to its users. And frankly I wouldn’t even blame them. They already have some pretty thin margins as it were with their current business model.

John Riccitiello is quite savvy though. I’d imagine he’s worked out some sort of agreement with Apple. But I guess we’ll have to wait and see.

Hey there if i got apple transition kit can I install unity editor into this machine(apple dev transition kit)

Unity, please keep in mind, that making Apple Silicon support for 2020.2+ only destroys all the sense behind 2-year LTS support cycle. And there are developers out there, who are critically dependent on Unity’s support for Apple’s ecosystem.

I really appreciate that Unity are super on the ball with these new changes, it is really cool to hear Unity’s response when these kinds of industry shaking announcements the moment they hit the airwaves. But it’s left me wondering if Unity is going to be able to bring Apple Silicon support to the 2019 LTS? A lot of developers had been waiting for a long time for the LTS after a fairly rocky 2019 as far as production disruptive bugs go, so we were excited about the prospect of sitting on the LTS and avoiding the tech streams this year. But not even two weeks after the release of the LTS and we have news that we’ll have to adopt a tech stream or be left behind. I understand it’s probably too complicated, but just voicing a vote anyway toward bringing Apple Silicon support to the 2019 LTS, it’s just so draining to think we’ll have to go through more disruption to our production if we have to adopt the bleeding edge tech stream just for this. Thanks.

That’s great! Can’t ask for quicker support than that!

I imagine the editor probably runs in emulation, and ultimately natively.

no it doesn’t, watch the state of the union video
it’s already running on new SoC, as are many 3rd parties already which was presumably enabled by using DTK

Ehm you are wrong. Pre Intel they used PowerPC CPUs designed and produced by IBM. Now they are switching to an ARM based CPU designed by themselves. Yes both PowerPC and ARM are RISC CPUs but the architecture is different.

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