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LEGOⓇ Microgame, 가상의 브릭을 조립하며 만들어 보는 나의 첫 게임

, 9월 9, 2020

Unity 처음 사용자이신가요? Microgame 시리즈에 새로 추가된 LEGO Microgame(현재 베타 버전) 활용하여 Unity에서 속성으로 게임을 제작해 보세요.

Unity Microgame은 Unity 처음 사용자가 쉽고 빠르게 에디터 환경에 적응할 수 있도록 도와줍니다. 첫 게임 제작을 위해 프로젝트 파일을 열어서 게임을 퍼블리시하는 데까지 약 45분이 소요됩니다. 에디터 내에서 튜토리얼을 따라하면서 다양한 기능의 작동 원리를 이해하는 동시에 프로젝트에 자신의 아이디어를 더해 게임을 직접 제작할 수도 있습니다. Microgame은 Unity Hub(v2.4.0)에서 액세스할 수 있습니다.

최근 출시된 Microgame에서는 가상의 LEGO 브릭을 조립하면서 Unity의 기초를 학습할 수 있어 놀이처럼 즐기며 Unity를 배울 수 있습니다. 처음으로 게임을 만들어보고 자신이 만든 게임을 플레이한 다음 유니티의 사용자 제작 게임 호스팅 사이트에 퍼블리시하여 친구들과 유니티 커뮤니티에 소개해 보세요.

 

 

유니티는 LEGO Games와 협력하여 최초로 LEGO Group의 System in Play와 LEGO 미니피겨를 Unity 에디터에 통합했습니다.

LEGO 브릭 조립을 좋아했다면 이 Microgame이 Unity를 시작하기 위한 첫걸음으로 최고의 선택이 될 것입니다. 게임플레이 동작과 액션이 가상 브릭에 적용되어 있으므로, 브릭을 하나하나 쌓아가며 나만의 인터랙티브 프로젝트를 만들 수 있습니다.

시작하기

Unity가 처음이신가요? 여기에서 시작해 보세요. Unity Hub를 다운로드하고, 에디터를 실행하고, LEGO Microgame 프로젝트를 열기만 하면 됩니다. 제작 프로세스를 상세히 안내해 주는 단계별 튜토리얼을 따라해 보세요.

Unity(2019.4 LTS)가 이미 설치되어 있는 경우, Unity Hub(v2.4.0)를 실행해서 새 프로젝트를 시작하면 LEGO Microgame을 로드할 수 있습니다.


피드백을 보내주세요

여러분의 의견은 LEGO Microgame 경험을 개선하는 큰 도움이 됩니다. 짧은 설문조사를 작성해 의견을 공유해 주세요. Unity 스킬 향상에 도움이 되는 흥미로운 Microgame 소식도 기대해 주시기 바랍니다. Unity로 멋진 게임을 만들어 보세요.

16 replies on “LEGOⓇ Microgame, 가상의 브릭을 조립하며 만들어 보는 나의 첫 게임”

It’s somewhat frustrating to post a comment that doesn’t get posted, since you spend time trying to compose it to include some valuable information. Then you wonder if you should re-submit it without referencing a link, or something else, because there’s ZERO feedback as to why your comment wasn’t posted. So you post again, only to eventually see both comments show up.

What gives? It happened to me, it happened to March Miskin, we’re both fans, not spammers, yet you’re making us look bad, like we don’t know how to post a simple comment to a blog. You can delete the comment, of course, but it’d be better if you deleted it after you posted a message like “Your comment is being moderated” or “your comment was received and will be posted shortly”. But now, you post and you feel like it goes into the ether. I can’t believe that Unity does this rock-star real-time physics in javascript but posting a comment in a blog isn’t at all intuitive. (It’d be nice if this comment box were bigger than 2 lines, too)

I use Linux and don’t have a game controller connected, so because of the spacebar bug I can’t run the game. Can you PLEASE add an alternative keystroke that works? BTW, although the bug report says that this is fines in 2019.4, it is not. This is a HUGE pain.

On a related note, since this is in beta and is designed for 2019 LTS or 2020, I’m mystified why Unity isn’t encouraging (especially in beta!) and demonstrating the new Input Manager (aka Input System Manager 1.0). It is such a better system!

But the first point is more important — I can’t even go through the tutorial without using the spacebar, so either that should be fixed or the code should provide an alternative way to jump. In 2D games, I just add the up-arrow key, but in 3-D games I’m not sure what a better solution is.

I use Linux and don’t have a game controller connected, so because of the spacebar bug (https://issuetracker.unity3d.com/issues/linux-editor-returns-the-o-keys-keycode-when-the-space-key-is-being-pressed?_ga=2.20319601.812243751.1599911790-2048903880.1599655238) I can’t run the game. Can you PLEASE add an alternative keystroke that works? BTW, although the bug report says that this is fines in 2019.4, it is not. This is a HUGE pain.

On a related note, since this is in beta and is designed for 2019 LTS or 2020, I’m mystified why Unity isn’t encouraging (especially in beta!) and demonstrating the new Input Manager (aka Input System Manager 1.0). It is such a better system!

But the first point is more important — I can’t even go through the tutorial without using the spacebar, so either that should be fixed or the code should provide an alternative way to jump. In 2D games, I just add the up-arrow key, but in 3-D games I’m not sure what a better solution is.

Hm, I tried to post a comment, but it didn’t go through, maybe because it included a URL? Anyway, I tried out the Microgame and posted a fairly extensive review; I did encounter a few minor issues (and found some typos in the mods), but overall I had a lot of fun with it. I won’t put in the URL to the review again in case that prevents the comment from showing up, but I put it as my website so maybe you can get to it by clicking on my username, or however that works. (And if the comments are just automatically moderated and my previous comment is going to go through later, then, uh, I apologize for the double post.)

There are plenty of other Microgames available, or other places to start with Unity besides the Microgames (if you’re new to Unity, I’d recommend looking at the Create with Code course). The LEGO Microgame is just one option for using Unity; you can certainly still create non-LEGO games with Unity, just don’t use this particular Microgame.

Hi Yusuf, if you have the Unity Hub 2.4.0 installed, and the Unity 2019.4 LTS version installed. Go to the Hub > Projects, then click “New”. The “Templates” pop-up window will appear, scroll down and you should see the LEGO Microgame tile, click the download button, and you’ll be able to start your journey. Good luck!

“Terms of Service” will be displayed when creating a LEGO template project from Unity Hub v2.4

(I interpreted it as non-commercial use)

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