Optimize your projects with Burst Compiler 1.3

5월 27, 202011

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more insights about why we ar... 더 읽기

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more insights about why we ar... 더 읽기

Giving game developers a head start

5월 25, 202012

Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts.  Every game begins with an idea – a w... 더 읽기

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

+1 5월 22, 202028

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed ... 더 읽기

Code Coverage: Spot gaps in your tests

5월 22, 20206

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Co... 더 읽기

Introduction to Unity for AEC and how to create real-time 3D experiences

5월 21, 20206

Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams b... 더 읽기

AEC

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 5월 20, 202010

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... 더 읽기

더 헤러틱: VFX 캐릭터 공개

5월 20, 20201

더 헤러틱 후반부에는 모건이라는 캐릭터가 등장하는데, 이 캐릭터는 Unity의 비주얼 이펙트 그래프를 활용해 제작한 VFX 기반 캐릭터입니다. 이제 Unity 에셋 스토어에서 이 캐릭터 프로젝트를 다운로드하여 복잡해 보이는 캐릭터의 디자인 방식을 살펴... 더 읽기

World-building tools and Editor extensions for all skill levels: Meet Black Horizon Studios

5월 19, 20205

For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobb... 더 읽기

Player-first engagement: Learnings from deltaDNA

5월 15, 2020댓글

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide ... 더 읽기

Game on: Level up your Unity skills

5월 14, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... 더 읽기

더 헤러틱: 디지털 휴먼 패키지 공개

5월 13, 202018

단편 영상 더 헤러틱을 공개한 뒤, 관련 에셋을 릴리스할지에 대한 문의가 많았습니다. 이 작품에서 가장 많은 요청을 받았던 디지털 휴먼 캐릭터와 기술 스택을 이제 바로 다운로드할 수 있습니다.  더 헤러틱에서 사실적으로 표현된 인물을 제작... 더 읽기

ML-Agents Unity 패키지 v1.0 출시

+4 5월 12, 202012

Unity 머신러닝 에이전트 툴킷(ML-Agents)은 2017년 9월 17일에 처음 출시되었습니다. ML-Agents는 Unity를 기반으로 게임 개발자와 AI 연구원이 최신 머신러닝 기술을 이용하여 지능형 에이전트를 훈련하고 임베드할 수 있도록 설... 더 읽기

How AR Foundation and MARS work together to enable interactive, multiplatform AR experiences

5월 11, 20207

Unity makes tools that give creators the power to build deeply interactive augmented reality (AR) experiences that intelligently adapt to an... 더 읽기