Unity 2019.1버전부터 타임라인(Timeline)에서 마커를 사용할 수 있습니다. 이번 블로그 게시글에서는 커스텀 마커를 만드는 방법을 다룹니다.
이전 글에서는 이벤트를 트리거하기 위해 타임라인 시그널(Signals)을 사용하는 방법에 대... 더 읽기
Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in ... 더 읽기
Unity launched Timeline along with Unity 2017.1 and since then, we have received a lot of feedback about it. After talking with many develop... 더 읽기
Timeline is a powerful tool for creating cutscenes and short movies. But there’s more to it! Let’s see how we can leverage Timeline to blend... 더 읽기
Last week, we announced the Neon Challenge, a real-time environment art challenge inspired by Veselin Efremov’s project, Neon. A project tha... 더 읽기
One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline fea... 더 읽기
Adam Myhill, our Head of Cinematics, has been overwhelmed by the great reactions to how our community has been using Cinemachine and Timelin... 더 읽기
Introducing Unity to a whole new audience
We recently had a fantastic showing at the VR in the Sky event in New York City. Part of VR Soc... 더 읽기
July 11- UPDATE: Unity 2017.1 has shipped. We have a complete getting started with Timeline & Cinemachine series.
Check the four sess... 더 읽기
One of the highlights at GDC 2017 was the Timeline demo.
Timeline is a powerful new visual tool that allows you to create gorgeous cinema... 더 읽기
With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple... 더 읽기
With Unity 2020.2, we’re continuing our 2020 focus on performance, stability and workflow improvements. Join the beta and let us know what y... 더 읽기
Creating games isn’t easy. It’s not just about sitting down, thinking of a cool idea, and coding it up – a lot can go wrong. Read on to lear... 더 읽기
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