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Developing for HoloLens with the Emulator

8월 18, 20163

This is a guest blog post Hi, I’m René from IdentityMine/Valorem and a passionate developer working with 3D computer graphics. I’ve been in... 더 읽기

Social Motivations and Mobile Gaming Habits of Top Players

10월 19, 2014

Today we’re releasing a new white paper that focuses on the behaviors and habits of mobile gamers, simply titled: Mobile Gaming: Social Moti... 더 읽기

First wave of Union games for Blackberry PlayBook revealed!

5월 3, 20116

Greetings from the Sunshine State! Building on the partnership with RIM we announced in late March, today at Blackberry World in Orlando ... 더 읽기

Union and RIM Bringing Games to PlayBook!

3월 25, 20114

Happy Friday, folks!  With all the excitement from this week's Ninja Camp, we have even more exiting news to share on the Union front... ... 더 읽기

Google, Android, and the Future of Games on the Web

5월 19, 201064

Hello Unity developers! I have some big news to share with you this week: today, we're showing two new branches of our technology to the ... 더 읽기

Unity 3 Feature Preview – Snapping & Marquee Selection

4월 23, 201026

Hello Unity Developers! Incredibly, it's already been more than 3 months since I joined this crew of nuclear-powered toaster engineers an... 더 읽기

The case for MOR games.

11월 14, 200710

Today's games industry has many strange and wonderful features. Its most distinguishing feature is the current dominance of technology-focus... 더 읽기