작성자 Aras Pranckevičius

Releasing the Unity C# source code

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... 더 읽기

3월 26, 201856

Plans for Graphics Features Deprecation

This is a heads-up of graphics related things we plan to “drop” from future versions of Unity, a.k.a. Dropping of Things for Make Benefit Gl... 더 읽기

8월 27, 201553

Extending Unity 5 rendering pipeline: Command Buffers

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... 더 읽기

2월 6, 201551

Optimizing Shader Info Loading, or Look at Yer Data!

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... 더 읽기

1월 18, 201517

Curious Case of Slow Texture Importing, and xperf

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... 더 읽기

1월 10, 201527

Frame Debugger in Unity 5.0

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... 더 읽기

7월 29, 201427

Metal, a new graphics API for iOS 8

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... 더 읽기

7월 3, 201425

Shader Compilation in Unity 4.5

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... 더 읽기

5월 6, 201438

Mobile Hardware Statistics (and more)

Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing ... 더 읽기

4월 7, 201319

Unity 4.0 third public beta (including free version)

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... 더 읽기

11월 1, 201222

Unity 3.x and 4.x going forward

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... 더 읽기

6월 24, 201247

“Fast Mobile Shaders” talk at SIGGRAPH

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... 더 읽기

8월 18, 201112

Notes on Native Client & Pepper Plugin API

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... 더 읽기

6월 2, 20114