작성자 Aras Pranckevičius

Coming in 3.2: mobile graphics optimizations

1월 18, 201136

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... 더 읽기

Shader Compilation for Multiple Platforms

10월 20, 20106

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... 더 읽기

Unity 3 technology – Surface Shaders

7월 17, 201039

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... 더 읽기

Summer of Code: Terrain Toolkit Released!

2월 23, 201019

This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains... 더 읽기

Four years ago today…

1월 4, 201012

...I took a plane to Copenhagen. Well ok, it all started a bit before: (더 보기…) 더 읽기

Fridays Are For Fun!

11월 18, 20098

At end of April 2009, Joachim sent this out to all developers at Unity: We want to try one more thing... On Friday work on something cool. ... 더 읽기

Summer of Code: Progress of Terrain Erosion Tools

8월 23, 20097

This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... 더 읽기

Presentations from Assembly 2009 demo party

8월 20, 20094

We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... 더 읽기

Fixed function T&L in vertex shaders: implemented

6월 10, 20094

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... 더 읽기

Blast from the recent past – Unity 2.5

5월 16, 20091

For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... 더 읽기

Hardware of the casual gamer, launched

8월 28, 20084

Almost a month ago I said we're preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hws... 더 읽기

Hardware of the casual gamer

8월 1, 200822

Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... 더 읽기

Terrain lighting & shadows, and the road towards it

4월 14, 20085

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... 더 읽기