작성자 Brandi House

Enter the Boss Room: our new multiplayer sample game

+1 4월 8, 202116

Explore Unity’s new, experimental netcode library and the underlying patterns of a multiplayer game in our small scale cooperative RPG, Boss... 더 읽기

Accelerating Unity’s new GameObjects multiplayer networking framework

12월 3, 202019

The open source MLAPI project joins the Unity family. Read on to discover some of the changes you can expect as we build Unity’s first-party... 더 읽기

Choosing the right netcode for your game

9월 8, 202042

We evaluated and researched today’s most popular netcode frameworks for multiplayer games to inform your decision.  Updated on 21st October... 더 읽기

Navigating Unity’s multiplayer Netcode transition

6월 13, 201966

This blog was last updated, 27th April 2020. As many of you know, we put UNet into maintenance mode because we believe there is a better wa... 더 읽기

멀티플레이어 커넥티드 게임의 첫걸음

9월 12, 201848

유니티는 커넥티드 게임 개발 과정에서 발생하는 어려움을 해결하기 위해 먼저 실시간 멀티플레이어 게임 개발에 주력해왔으며, 이 개발 영역을 민주화하려는 여러 가지 시도를 통해 많은 정보와 아이디어를 얻고 있습니다. 하지만 적합한 신기술을 구축하려면 무엇... 더 읽기

Evolving multiplayer games beyond UNet

8월 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... 더 읽기