작성자 Brett Bibby

There’s method to the (Hack Week) madness

Since the early days of Unity more than a decade ago, we have had a long-standing tradition of bringing our widely-dispersed engineering org... 더 읽기

5월 22, 201710

Unity 5 마지막 버전 Unity 5.6 안내
및 Unity 2017 소개

Unity 5.6 베타가 출시되었습니다. 5.6 버전의 정식 사용은 2017년 3월부터 가능하며, 5.6은 Unity 5의 마지막 버전입니다. Unity 5.6 버전은 다양하게 추가된 신규 기능과 개선사항을 포함하고 있으며, 주요 특징은 아래와 같습... 더 읽기

12월 13, 2016109

Building and Maintaining Value for Developers

It’s hard to believe, but there’s less than a week left until Unite! We’re very excited to meet so many of you, and we’ll have more develope... 더 읽기

8월 14, 201481

A good workflow to smoothly import 2D content into Unity, Part II: Importing

Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... 더 읽기

5월 23, 201320

A good workflow to smoothly import 2D content into Unity, Part I: authoring and exporting

Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our ... 더 읽기

5월 17, 201330