작성자 Dustin Burg

Cuphead developer’s tips to optimize for Nintendo Switch

The hand-drawn, 2D indie darling Cuphead just released to Nintendo Switch. We talked with Studio MDHR engineer Adam Winkels to learn about t... 더 읽기

4월 18, 20196

HoloLens 2 출시: 차세대 AR 환경 개발을 위한 유니티의 지원

Microsoft의 HoloLens 2가 MWC(Mobile World Congress)에서 공개되었습니다. 이와 더불어 Unity에서 차세대 AR(Augmented Reality, 증강 현실) 환경을 개발할 도약의 기회를 맞이하게 되었습니다. ... 더 읽기

+1 2월 26, 201911

ARCore and Unity: A look at 2018 and the road ahead

Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a ... 더 읽기

12월 11, 20184

Unity at Microsoft Build: 7 takeaways from the show

The Microsoft Build 2018 developer conference just wrapped up in Seattle and Unity was there to learn about key announcements, talk about mi... 더 읽기

5월 11, 20183