For a long time, we had Exploratory Testing weeks (ET weeks) as one of the major test phases on every Unity release. The whole QA group woul... 더 읽기
Getting changes to our mainline source repository (aka trunk) has never been easy, but the problems scale with the amount of people trying t... 더 읽기
This presentation focused on what we do to make Unity awesome, giving an overview of the QA teams and the tools we use in ... 더 읽기
Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend.
Unity Technologies ... 더 읽기
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