작성자 Eric Heitz

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... 더 읽기

10월 2, 2017

Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm) ACM SIGGRAPH Courses 2017 Abstract We recently introduced a new real-tim... 더 읽기

7월 21, 2017

A Spherical Cap Preserving Parameterization for Spherical Distributions

Jonathan Dupuy, Eric Heitz and Laurent Belcour ACM SIGGRAPH 2017 Abstract We introduce a novel parameterization for spherical distr... 더 읽기

5월 9, 2017

Linear-Light Shading with Linearly Transformed Cosines

Eric Heitz (Unity Technologies) and Stephen Hill (Lucas film) Book chapter in GPU Zen Abstract We recently introduced a new real-time... 더 읽기

4월 17, 2017

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... 더 읽기

2월 8, 2017

Additional Progress Towards the Unification of Microfacet and Microflake Theories

Jonathan Dupuy (Unity Technologies), Eric Heitz (Unity Technologies) and Eugene d'Eon (8i) EGSR 2016 (Experimental Ideas & Implementa... 더 읽기

8월 23, 2016

Real-Time Area Lighting: a Journey from Research to Production

Real-time area lighting has been a long-running quest in games, with many avenues (and dead ends!) explored, but recent research has provide... 더 읽기

8월 3, 2016

Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

 Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt ACM SIGGRAPH 2016 Motivation Shading with area lights adds a great deal of re... 더 읽기

5월 26, 2016