작성자 Eric Heitz

Unity의 절차적 랜덤 텍스처링

+1 2월 14, 201935

타일러블 텍스처(tileable texture)를 사용하여 넓은 표면을 덮거나 메시에 세부적인 디테일을 더한 적이 있으신가요? 그렇다면 타일링 값이 높아지면서 반복 패턴이 빠르게 나타나는 것을 보셨을 것입니다. 이런 문제를 피하기 위해 Unity La... 더 읽기

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

10월 2, 2017

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... 더 읽기

Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

7월 21, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm) ACM SIGGRAPH Courses 2017 Abstract We recently introduced a new real-tim... 더 읽기

A Spherical Cap Preserving Parameterization for Spherical Distributions

5월 9, 2017

Jonathan Dupuy, Eric Heitz and Laurent Belcour ACM SIGGRAPH 2017 Abstract We introduce a novel parameterization for spherical distr... 더 읽기

Linear-Light Shading with Linearly Transformed Cosines

4월 17, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucas film) Book chapter in GPU Zen Abstract We recently introduced a new real-time... 더 읽기

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

2월 8, 2017

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... 더 읽기

Additional Progress Towards the Unification of Microfacet and Microflake Theories

8월 23, 2016

Jonathan Dupuy (Unity Technologies), Eric Heitz (Unity Technologies) and Eugene d'Eon (8i) EGSR 2016 (Experimental Ideas & Implementa... 더 읽기

Real-Time Area Lighting: a Journey from Research to Production

8월 3, 2016

Real-time area lighting has been a long-running quest in games, with many avenues (and dead ends!) explored, but recent research has provide... 더 읽기

Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

5월 26, 2016

 Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt ACM SIGGRAPH 2016 Motivation Shading with area lights adds a great deal of re... 더 읽기