작성자 Erland Körner

Working with Physically-Based Shading: a Practical Approach

2월 18, 201535

Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... 더 읽기

Teleporter demo

5월 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... 더 읽기