작성자 Jesper Mortensen

In Development – Progressive Lightmapper

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... 더 읽기

9월 28, 201656

Awesome realtime Global Illumination demo

We've teamed up with Alex Lovett again and built a demo using the realtime GI features in Unity 5. 더 읽기

11월 5, 201548

@Heliosdoublesix does Arch-viz with realtime Global Illumination

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... 더 읽기

2월 24, 201528

Global Illumination in Unity 5

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9월 18, 201465

Iterative baking of Occlusion and NavMeshes

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... 더 읽기

11월 30, 201215

Shuriken – World Particle Collision

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... 더 읽기

11월 18, 201216