Unity에서 제외될 예정인 Enlighten에 대한 지원은 2020 LTS까지 계속되며, Enlighten 베이킹은 CPU 및 GPU 프로그레시브 라이트매퍼(Progressive Lightmapper)로 대체됩니다. 실시간 GI를 대체하는 솔루션은 ... 더 읽기
We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... 더 읽기
We've teamed up with Alex Lovett again and built a demo using the realtime GI features in Unity 5. 더 읽기
Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations?
In response Alex Lovett a... 더 읽기
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... 더 읽기
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... 더 읽기
With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast.
We spent a lot of time ... 더 읽기
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