작성자 Jesper Mortensen

Enlighten, 베이크된 GI 및 실시간 GI를 위한 강력한 솔루션으로 대체

7월 3, 201963

Unity에서 제외될 예정인 Enlighten에 대한 지원은 2020 LTS까지 계속되며, Enlighten 베이킹은 CPU 및 GPU 프로그레시브 라이트매퍼(Progressive Lightmapper)로 대체됩니다. 실시간 GI를 대체하는 솔루션은 ... 더 읽기

In Development – Progressive Lightmapper

9월 28, 201656

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... 더 읽기

Awesome realtime Global Illumination demo

11월 5, 201548

We've teamed up with Alex Lovett again and built a demo using the realtime GI features in Unity 5. 더 읽기

@Heliosdoublesix does Arch-viz with realtime Global Illumination

2월 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... 더 읽기

Global Illumination in Unity 5

9월 18, 201465

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Iterative baking of Occlusion and NavMeshes

11월 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... 더 읽기

Shuriken – World Particle Collision

11월 18, 201216

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... 더 읽기