작성자 Kristyna Hougaard

Unity Hackweek 2018: Creating X Together

When do you do your best creative work? At Unity, we know that when you’re around people you trust, in a relaxed, friendly environment, and ... 더 읽기

7월 4, 20186

Growing and nurturing your game’s community

  As the principal guardians of Unity’s social media channels and the forums, my team sees a lot of people struggling to promote their... 더 읽기

7월 4, 20164

Unity at Hack Week 11

How do we maintain the fast pace of innovation and maintain a stable product at the same time? Hack weeks are a part of the answer. The prin... 더 읽기

5월 25, 201614

Launching a successful product on the Asset Store

Have you ever thought about making some extra money on the Asset Store? Or do you just want more people to see your awesome art and tools? H... 더 읽기

2월 9, 20167

Looping in the whole team with Unity and Unity Cloud Build

Ambitious games are built by teams that work great together. Two mid size studios share how they collaborate in Unity in the following video... 더 읽기

10월 26, 20152

Unity and Anime Studio Pro: The Making of Monster Mingle

When Chris O’Shea and the team at Cowly Owl had the idea for their recent game Monster Mingle, they realized that their vision requires real... 더 읽기

6월 10, 201513

Color Grading with Unity and the Asset Store

It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... 더 읽기

5월 12, 201511

Capital: Adventures in adventure creating

Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... 더 읽기

4월 21, 20156

Crossy Road and Unity Ads

UPDATE: Now at $3 million At our GDC event, we were proud to announce that the iOS version of Crossy Road has earned over $3 million with U... 더 읽기

1월 13, 201516

Indie while Expecting: The Story of Glyph Quest

Can you charge for a game you made with the free version of Unity? Yes. YES! Making money off games is always hard, of course. But with Unit... 더 읽기

12월 17, 201429

The Sound Engineer and the Asset Store

Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... 더 읽기

11월 27, 201421

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... 더 읽기

10월 14, 201429

Universal Fighting Engine: Building a business on the Asset Store

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... 더 읽기

10월 9, 201411