작성자 Kristyna Hougaard

Creating a third-person zombie shooter with DOTS

11월 27, 201910

We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when... 더 읽기

Unity Hackweek 2018: Creating X Together

7월 4, 20186

When do you do your best creative work? At Unity, we know that when you’re around people you trust, in a relaxed, friendly environment, and ... 더 읽기

Growing and nurturing your game’s community

7월 4, 20164

  As the principal guardians of Unity’s social media channels and the forums, my team sees a lot of people struggling to promote their... 더 읽기

Unity at Hack Week 11

5월 25, 201614

How do we maintain the fast pace of innovation and maintain a stable product at the same time? Hack weeks are a part of the answer. The prin... 더 읽기

Launching a successful product on the Asset Store

2월 9, 20167

Have you ever thought about making some extra money on the Asset Store? Or do you just want more people to see your awesome art and tools? H... 더 읽기

Looping in the whole team with Unity and Unity Cloud Build

10월 26, 20152

Ambitious games are built by teams that work great together. Two mid size studios share how they collaborate in Unity in the following video... 더 읽기

Unity and Anime Studio Pro: The Making of Monster Mingle

6월 10, 201513

When Chris O’Shea and the team at Cowly Owl had the idea for their recent game Monster Mingle, they realized that their vision requires real... 더 읽기

Color Grading with Unity and the Asset Store

5월 12, 201511

It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... 더 읽기

Capital: Adventures in adventure creating

4월 21, 20156

Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... 더 읽기

Crossy Road and Unity Ads

1월 13, 201516

UPDATE: Now at $3 million At our GDC event, we were proud to announce that the iOS version of Crossy Road has earned over $3 million with U... 더 읽기

Indie while Expecting: The Story of Glyph Quest

12월 17, 201429

Can you charge for a game you made with the free version of Unity? Yes. YES! Making money off games is always hard, of course. But with Unit... 더 읽기

The Sound Engineer and the Asset Store

11월 27, 201421

Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... 더 읽기

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

10월 14, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... 더 읽기