작성자 Kristyna Hougaard

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

10월 14, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... 더 읽기

Universal Fighting Engine: Building a business on the Asset Store

10월 9, 201411

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... 더 읽기

Should I do it myself, or use the Asset Store?

9월 1, 201424

“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... 더 읽기

Assets that rock

7월 21, 201427

Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... 더 읽기

DevGamm: In Russia, Unity develops with you

6월 10, 20146

Until recently, the Russian market has been supported from Vilnius, with evangelist Oleg Pridiuk spearheading community outreach. At DevGamm... 더 읽기

From Zero to Hero: The Asset Store Publisher Story

6월 4, 20146

The Australian developer is the more chaotic half of the Doppler Interactive duo. Wife Jessica provides game ideas for their projects as wel... 더 읽기

Easy game development: a peek at the GameAnalytics PlayMaker integration

5월 22, 20146

Simon Millard is responsible for designing and implementing the GameAnalytics SDK for Unity. He’s also a passionate independent game develop... 더 읽기

The Novelist and the Asset Store: The Visual Scripting Story

5월 8, 20143

Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... 더 읽기

Showing off the Shy Shaders

5월 1, 201412

While Unity 5 will make shader programming a breeze, there are still a lot of specialist assets that will come in handy in specific situatio... 더 읽기

The Mouse and the Asset Store: The Story of Ghost of a Tale

4월 23, 20143

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... 더 읽기

Extending the Unity Editor

4월 17, 20143

There are thousands of editor extensions out there, some are only used by developers on specific projects, but a lot of them are accessible ... 더 읽기

Assets for Animation Awesomeness

4월 10, 201410

They capture all imaginable movements, from breakdancing, throwing enchantments or swinging a katana to sitting and drinking coffee. We pick... 더 읽기

Unity and Architecture

3월 6, 20147

Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... 더 읽기