작성자 Lucas Meijer

DOTS 기술 소개: 엔티티 컴포넌트 시스템

3월 8, 201925

이번 게시물에서는 새로운 데이터 지향 테크기술 스택(DOTS)  기술 중 한 가지인 ECS(엔티티 컴포넌트 시스템)에 대해 소개해보겠습니다. 현재까지의 개발 상황 및 향후 계획을 공유하고자 합니다. 지난 번 게시물에서 HPC#(High Perfo... 더 읽기

DOTS 기술 소개: C++ 및 C#

2월 26, 201950

이 게시물에서는 유니티의 새로운 데이터 지향 기술 스택(DOTS)을 간략히 소개하여 현재까지의 성과와 향후 계획을 공유하고자 합니다. 앞으로도 블로그를 통해 DOTS에 대한 내용을 더 많이 공유드리겠습니다. C++에 대해 먼저 살펴보겠습니다. C... 더 읽기

Serialization in Unity

6월 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... 더 읽기

Unity 5: API changes & automatic script updating

6월 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... 더 읽기

Custom == operator, should we keep it?

5월 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... 더 읽기

Unity & Flash update

3월 28, 201295

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... 더 읽기

Unity and Flash : a sneak peek.

9월 1, 2011131

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... 더 읽기

Unity, Flash & 3D on the web

2월 27, 2011157

These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the ... 더 읽기

Character Customization & AssetBundles

11월 25, 20094

A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explain... 더 읽기

Summer of Code: External Lightmapping Tool Released!

11월 17, 200910

During the summer, I've had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity'... 더 읽기

Unite ’09 Call for Speakers

9월 5, 20095

Some time ago we've announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving p... 더 읽기

Summer of Code. It’s a wrap!

9월 1, 20097

During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... 더 읽기

Summer of Code: Progress on External Lightmapping

8월 24, 20098

This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... 더 읽기