작성자 Marco Trivellato

WebAssembly is here!

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build tar... 더 읽기

8월 15, 201824

Low-Level Plugins in Unity WebGL

Last year we launched a series of technical blog posts on WebGL, starting with a couple of posts on memory. Now it's time to continue with a... 더 읽기

1월 19, 201711

Unity WebGL Memory: The Unity Heap

In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... 더 읽기

12월 5, 201610

Understanding Memory in Unity WebGL

Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... 더 읽기

9월 20, 201619