A few weeks ago we talked about WebAssembly and its advantages over asm.js. As promised, now it’s time to look at the performance and load t... 더 읽기
작성자 Marco Trivellato
It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build tar... 더 읽기
Last year we launched a series of technical blog posts on WebGL, starting with a couple of posts on memory. Now it's time to continue with a... 더 읽기
In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... 더 읽기
Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... 더 읽기